Any new .Mappers out there wanna help build a level???

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Cheetohs
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Post by Cheetohs »

um, im not sure if anyone else has caught and corrected this on the map, but i'd like to point it out. SOmeone needs to fix it :S... The trucks in the conveyor belt room or w/e... you can get in the back of them. But once you are in the back of them, you cant get out. Maybe block them off so you dont have people having to kill themselves because of this...
.:c|H|EE|TO|H|s|:.
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Axion
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Post by Axion »

I like that you can get in the back of them. Campers can enter, but it comes at a price.
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bighoss
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Post by bighoss »

Ha ha yeah. Will teach the campers a lesson I guess you could say. LOL
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ziptie2k2
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Post by ziptie2k2 »

Hey Bjarne, I noticed while running around in the map that there is a surface with I assume cualk or nodraw on it. It is located on one of the water pipes by the blown away wall. If you shoot out the boards and look in, it will be the left side of the right box which holds the valve.

Just somethin I noticed. :wink:
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Bjarne BZR
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Post by Bjarne BZR »

OK, I uploaded the latest version now (round 5):
http://ff.lmao.cc:82/ftpdir%5CBjarne/us ... _round.zip

See the readme for details. The included BSP is a -final LIGHT compile with -staticshadows, but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).

FPS is now from 80 and up. Could boost that even more by using areaportals in the doors, but that won't work right now because of the holes in the walls for the pipes. But then again: 80 should be plenty :)
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Bjarne BZR
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Post by Bjarne BZR »

Oh, and I forgot to mention the stuff I did not fix... that flashing blue when lightning strikes looks really strange in a gray sky... and the rain stops about a meter above ground... but I leve that up to you guys.
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Snipes
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Post by Snipes »

Is it me, or does the link not work?
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Axion
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Post by Axion »

Snipes wrote:Is it me, or does the link not work?
It worked fine for me the first time I clicked on it, so....

*shrug*
"The work of a thousand years is nothing but rubble."
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Snipes
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Post by Snipes »

Ah well I guess its my 100 year old computer and screwy internet :oops:
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dooguesgoober4
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Post by dooguesgoober4 »

Okay guys....ill take the liberty in making all of the final changes that need to be done.....so whenever im done...the map will be ready for hosting im assuming!! I'll keep you guys updated!
~DooGues~

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dooguesgoober4
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Post by dooguesgoober4 »

Hey Bjarne...could you be a pal and supply us with the .map file so i can make those final changes????
~DooGues~

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Axion
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Post by Axion »

Hey Bjarne, in the room with the hole in the wall that's covered by the wood planks, you left a series of pipes and wires just floating in the middle.
"The work of a thousand years is nothing but rubble."
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Bjarne BZR
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Post by Bjarne BZR »

Bjarne BZR wrote:but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).
:roll:
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Post by Bjarne BZR »

dooguesgoober4 wrote:Hey Bjarne...could you be a pal and supply us with the .map file so i can make those final changes????
Ehh... I'm a moron. I forgot to add the *.map file. :oops:

Well, its included now... same link: http://ff.lmao.cc:82/ftpdir%5CBjarne/us ... _round.zip
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Axion
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Post by Axion »

Bjarne BZR wrote:
Bjarne BZR wrote:but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).
:roll:
Hey!

Don't you know that it's not nice to make me look foolish when I didn't read everything??! :wink:

Gosh.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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