Any new .Mappers out there wanna help build a level???
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um, im not sure if anyone else has caught and corrected this on the map, but i'd like to point it out. SOmeone needs to fix it :S... The trucks in the conveyor belt room or w/e... you can get in the back of them. But once you are in the back of them, you cant get out. Maybe block them off so you dont have people having to kill themselves because of this...
.:c|H|EE|TO|H|s|:.

Need a thorough map tester? Shine the Cheetohs signal!

Need a thorough map tester? Shine the Cheetohs signal!
- Axion
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I like that you can get in the back of them. Campers can enter, but it comes at a price.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

Hey Bjarne, I noticed while running around in the map that there is a surface with I assume cualk or nodraw on it. It is located on one of the water pipes by the blown away wall. If you shoot out the boards and look in, it will be the left side of the right box which holds the valve.
Just somethin I noticed.
Just somethin I noticed.
I once was lost, but now........... I'm still lost!
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Bjarne BZR
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OK, I uploaded the latest version now (round 5):
http://ff.lmao.cc:82/ftpdir%5CBjarne/us ... _round.zip
See the readme for details. The included BSP is a -final LIGHT compile with -staticshadows, but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).
FPS is now from 80 and up. Could boost that even more by using areaportals in the doors, but that won't work right now because of the holes in the walls for the pipes. But then again: 80 should be plenty
http://ff.lmao.cc:82/ftpdir%5CBjarne/us ... _round.zip
See the readme for details. The included BSP is a -final LIGHT compile with -staticshadows, but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).
FPS is now from 80 and up. Could boost that even more by using areaportals in the doors, but that won't work right now because of the holes in the walls for the pipes. But then again: 80 should be plenty
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Bjarne BZR
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- Axion
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It worked fine for me the first time I clicked on it, so....Snipes wrote:Is it me, or does the link not work?
*shrug*
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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dooguesgoober4
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dooguesgoober4
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- Axion
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Hey Bjarne, in the room with the hole in the wall that's covered by the wood planks, you left a series of pipes and wires just floating in the middle.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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Bjarne BZR
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Bjarne BZR
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Ehh... I'm a moron. I forgot to add the *.map file.dooguesgoober4 wrote:Hey Bjarne...could you be a pal and supply us with the .map file so i can make those final changes????
Well, its included now... same link: http://ff.lmao.cc:82/ftpdir%5CBjarne/us ... _round.zip
- Axion
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Hey!Bjarne BZR wrote:Bjarne BZR wrote:but I've corrected some errors in the map file after that ( like moving the floating cables in the cellar ).
Don't you know that it's not nice to make me look foolish when I didn't read everything??!
Gosh.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9



