Least favorite aspect of mapping?
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Least favorite aspect of mapping?
Forgive me if this has been discussed in other threads =)
Whats your least favorite part of mapping?
Personaly I cant stand placing furniture, I dont know why... I jsut hate it.
Whats your least favorite part of mapping?
Personaly I cant stand placing furniture, I dont know why... I jsut hate it.
When I am king, you will be first against the wall~


hmm...well ,lets c
1-texturing ,specially when organizing multiple brushes 2gether
2-patch and lod terrain manupilation,if u make a mistake there isnt any undo ,since i use it alot (undo funciton) i sometimes click it deleting the whole thing
3-small brushes 2 make a whole look more realistic,u keep adding alot of small brushes on the ground and on the object that has the hole (no not that
)in ur map
4-furniture is also a little annoying since its a little similar 2 the previous one,u have 2 place alot of it so it looks real
5-most thing i hate though is mohradient itself.so primitive ,and its soooo buggy .i cant rotate a freakin dead body without it crashing .there are also alot of stuff in radient that just makes u wanna blow the damn monito out of ur face
.
edit:i also forgot compiling
1-texturing ,specially when organizing multiple brushes 2gether
2-patch and lod terrain manupilation,if u make a mistake there isnt any undo ,since i use it alot (undo funciton) i sometimes click it deleting the whole thing
3-small brushes 2 make a whole look more realistic,u keep adding alot of small brushes on the ground and on the object that has the hole (no not that
4-furniture is also a little annoying since its a little similar 2 the previous one,u have 2 place alot of it so it looks real
5-most thing i hate though is mohradient itself.so primitive ,and its soooo buggy .i cant rotate a freakin dead body without it crashing .there are also alot of stuff in radient that just makes u wanna blow the damn monito out of ur face
edit:i also forgot compiling
Last edited by M&M on Wed Mar 10, 2004 5:48 pm, edited 1 time in total.
- Axion
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LOD terrain and compiling times are a big pain for me...
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

Texturing, I can create a building or an area in not much time, but texturing it all properly takes twice the time as to build it.!!!
And what JV_MAP said, waiting in great anticapation as it compiles for hours then just to find out half of everything ain't 4 sh!t.
And what JV_MAP said, waiting in great anticapation as it compiles for hours then just to find out half of everything ain't 4 sh!t.
"all the governments in the world are corrupt and in the hands of the Illuminati"
this is the most annoying thing,specially when u think everything is fixed and u do a final compile and wait hours and hours 2 find just one small tiny little thing that looks horribly wrongWaiting a lot of hours for a compile and then find out it looks crappy
after u think of it actually its not that bad becauseCompiling doesnt count, I mean who Enjoys! compiling?
u get 2 catch up on games and stuffI even picked up myself playing Age of Empires 2 while waiting for compiling lol!!!
but i do play games sometimes since my computer can handle the punishment (compiling + games)



