problem

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bradly
Corporal
Posts: 38
Joined: Sun Oct 26, 2003 3:09 pm

problem

Post by bradly »

FloatPlane: bad normal
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: mirrored plane
Entity 501, Brush 1: mirrored plane
Entity 501, Brush 2: duplicate plane
Entity 501, Brush 2: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 4: duplicate plane
Entity 501, Brush 4: degenerate plane
Entity 501, Brush 4: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 5: degenerate plane
Entity 501, Brush 5: degenerate plane
Entity 501, Brush 5: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 6: duplicate plane
Entity 501, Brush 6: degenerate plane
Entity 501, Brush 6: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 7: degenerate plane
Entity 501, Brush 7: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 8: degenerate plane
Entity 501, Brush 8: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 0: degenerate plane
Entity 502, Brush 0: degenerate plane
Entity 502, Brush 0: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 1: degenerate plane
Entity 502, Brush 1: degenerate plane
Entity 502, Brush 1: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 2: degenerate plane
Entity 502, Brush 2: duplicate plane
Entity 502, Brush 2: degenerate plane
Entity 502, Brush 2: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 3: degenerate plane
Entity 502, Brush 3: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 4: degenerate plane
Entity 502, Brush 4: degenerate plane
Entity 502, Brush 4: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 5: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 6: degenerate plane
Entity 502, Brush 6: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 7: degenerate plane
Entity 502, Brush 7: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 8: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 9: duplicate plane
Entity 502, Brush 9: degenerate plane
Entity 502, Brush 9: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 10: duplicate plane
Entity 502, Brush 10: degenerate plane
Entity 502, Brush 10: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 503, Brush 0: degenerate plane
Entity 503, Brush 0: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal

whats up with this?
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Axion
Major General
Posts: 683
Joined: Mon Sep 29, 2003 5:14 am
Location: Northern California
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Post by Axion »

Does your map contain a lot of prefabs?

Sometimes prefabs can cause the floatplane error, and they may also have the duplicate or degenerate planes as well.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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entity

Post by tltrude »

All the problems seem to be with entities 502 and 503. You can find them with edit > Find Entity/Bush. You can fix the duplacate planes with the "Roque" plugins for the editor.

You can download them with this link.
ftp://archives.3dgamers.com/pub/idgames ... naries.zip
Tom Trude,

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agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

what is the use of this plugin i just download it how can i make it work ????
TY first timei hear about this plugin
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Axion
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Posts: 683
Joined: Mon Sep 29, 2003 5:14 am
Location: Northern California
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Post by Axion »

agentmad007 wrote:what is the use of this plugin i just download it how can i make it work ????
TY first timei hear about this plugin
Put the plugins folder in your Mohaa Tools folder, and when you load radiant, go to the plugins menu andyou should see 'Rogue's Brush Repair' as well as 'Rogue Shapes'.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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M&M
General
Posts: 1427
Joined: Sun Sep 14, 2003 1:03 am
Location: egypt
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Post by M&M »

u actually need 2 make the plugins folder 1st,then add the files in it .
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bradly
Corporal
Posts: 38
Joined: Sun Oct 26, 2003 3:09 pm

Post by bradly »

alright I got it all figured out, thanks guys :D
agentmad007
Brigadier General
Posts: 570
Joined: Tue Feb 24, 2004 3:52 pm

Post by agentmad007 »

what is the use of that plugin
???????
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