Any new .Mappers out there wanna help build a level??? Pt.2
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dooguesgoober4
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dooguesgoober4
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- Posts: 246
- Joined: Fri Oct 17, 2003 1:00 am
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Ummm... "Sanubia" is a ...?
Afternoon, dooguesgoober4.
The "Storage Facility" map ended up pretty good. However the map was labelled "Storage Facility" so everyone knew that they were mapping a Storage Facility
.
What about this map? The only reference to "Sanubia" I can find is on something about a level in Final Fantasy
.
Is it a stand-alone castle, perhaps? Or currently a single building inside part of a town (to be built)? Maybe a V2 manufacturing facility, partially under a hill?
Is this also to be a DM, OBJ or single-player map? Or all three? two?
I have a feeling that a dutch windmill would probably be a little out-of-place in this map, so a little creative-guidance would be appreciated.
Cheers,
Scronty
The "Storage Facility" map ended up pretty good. However the map was labelled "Storage Facility" so everyone knew that they were mapping a Storage Facility
What about this map? The only reference to "Sanubia" I can find is on something about a level in Final Fantasy
Is it a stand-alone castle, perhaps? Or currently a single building inside part of a town (to be built)? Maybe a V2 manufacturing facility, partially under a hill?
Is this also to be a DM, OBJ or single-player map? Or all three? two?
I have a feeling that a dutch windmill would probably be a little out-of-place in this map, so a little creative-guidance would be appreciated.
Cheers,
Scronty
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dooguesgoober4
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- Location: Akron, OH
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Exactly, when i opened up the map, i asked doogs what the theme was... he said practically the same thing. So i looked closer at what was of the map so far, and just added a building to go along with it! It's not to hard
Just be creative. I thought it kinda looked like a quake map.. but that's what i thought 
.:c|H|EE|TO|H|s|:.

Need a thorough map tester? Shine the Cheetohs signal!

Need a thorough map tester? Shine the Cheetohs signal!
Its not that they are not interested,dooguesgoober4 wrote:Funny how it seems that the only people interested in this level are the ones who helped with SF....LoL
I guess the really experienced guys keep
watching what you guys produce and are
happy to see the progress
Everyone started with a room and a light.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
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echo_rancid
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I think you guys mostly have a different approach to making a level then me...
Once I have an idea, I sketch out basic flows and rooms, then I set about designing alot of the structure overall, before getting into more detailed things....
I downloaded the map and had a look... but without some idea of what the intentions for it are, I just have no clue as to what I would be able to add to it =) but then again, most people prolly have more experience then me anyway =)
Once I have an idea, I sketch out basic flows and rooms, then I set about designing alot of the structure overall, before getting into more detailed things....
I downloaded the map and had a look... but without some idea of what the intentions for it are, I just have no clue as to what I would be able to add to it =) but then again, most people prolly have more experience then me anyway =)
When I am king, you will be first against the wall~


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dooguesgoober4
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- Location: Akron, OH
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Exactly zip, thats why these kind of maps can be challenging yet extremely fun...you never know what to expect when someone works on it. Everyone brings their own unique ideas and expertise into the levels.
And I am very glad that we are getting a few different mappers instead of the usual 5 or 6 that worked on SF....lots of different heads working on different things, makes a very exciting piece of work!
And I am very glad that we are getting a few different mappers instead of the usual 5 or 6 that worked on SF....lots of different heads working on different things, makes a very exciting piece of work!

