Thanks.
Kill cam for mohaa where would I start
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- small_sumo
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Kill cam for mohaa where would I start
Kill cam for mohaa where would I start, Can I make it level specific, as in write it into my map script?
Thanks.

Thanks.
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omniscient
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omniscient
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Nope
I don't think it is possible, but here is the camera tutorial that comes with the Spearhead editor.
http://pages.sbcglobal.net/tltrude/Temp ... torial.zip
http://pages.sbcglobal.net/tltrude/Temp ... torial.zip
- small_sumo
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Follow player
Maybe it could be done with the follow players thing, but that wouldn't replay the kill. I don't think Mohaa even has a record game system.
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omniscient
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ahhh,so what happens when 2 die at the same moment (or more)?a rocket guy blasts himslef and another ,or some1 throws a grenade and is trapped with the target ,or 2 ppl in different places getting shot at the same time .
besides wouldnt taking this much screenshots slow the game?and if it was a cam that displays a movie wouldnt it slow the game 2? .u die he plays to you that past 50 pictures or wahtever
- small_sumo
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dcoshea
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Is it even possible to find out which player shot the person who died via script? I know it could be done if there was an external tool involved. Is there any other way?
Regarding playing back the last 5 seconds, you could have a script which, for each player, records their origin in an array every second, keeping data only for the last 5 seconds. You could then have a camera at the location of the player who died which looks at those origins in order, panning between them and taking a second for each pan (I'm not certain you can control how long it takes to pan but you can certainly look at a location). By the time it's looking at where the shooter shot from, the shooter might have left, though. Perhaps it could look at the location the shot came from for 1 second before doing the 5 second thing, since the shooter is more likely to be visible then. This all depends on being able to find out who the shooter is.
Or does the feature in CoD look from the shooter's perspective at the person who got shot?
Regards,
David
Regarding playing back the last 5 seconds, you could have a script which, for each player, records their origin in an array every second, keeping data only for the last 5 seconds. You could then have a camera at the location of the player who died which looks at those origins in order, panning between them and taking a second for each pan (I'm not certain you can control how long it takes to pan but you can certainly look at a location). By the time it's looking at where the shooter shot from, the shooter might have left, though. Perhaps it could look at the location the shot came from for 1 second before doing the 5 second thing, since the shooter is more likely to be visible then. This all depends on being able to find out who the shooter is.
Or does the feature in CoD look from the shooter's perspective at the person who got shot?
Regards,
David
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Bjarne BZR
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The CoD replay does an exact replay as it looked 5 seconds before the kill was made, untill the actual kill was made. Its a replay as would you rewind a film.dcoshea wrote:Or does the feature in CoD look from the shooter's perspective at the person who got shot?
Not really hard to do in the game, but VERY hard to do ( I imagine ) when you don't have access to the source code.
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dcoshea
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As it looked to whom, though, the shooter or the person who died?Bjarne BZR wrote:The CoD replay does an exact replay as it looked 5 seconds before the kill was made, untill the actual kill was made. Its a replay as would you rewind a film.dcoshea wrote:Or does the feature in CoD look from the shooter's perspective at the person who got shot?
Oh well I guess we'll figure something out, even though it won't be anything like CoDNot really hard to do in the game, but VERY hard to do ( I imagine ) when you don't have access to the source code.
Regards,
David
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Bjarne BZR
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