FloatPlane: bad normal
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: degenerate plane
Entity 501, Brush 0: mirrored plane
Entity 501, Brush 1: mirrored plane
Entity 501, Brush 2: duplicate plane
Entity 501, Brush 2: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: degenerate plane
Entity 501, Brush 3: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 4: duplicate plane
Entity 501, Brush 4: degenerate plane
Entity 501, Brush 4: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 5: degenerate plane
Entity 501, Brush 5: degenerate plane
Entity 501, Brush 5: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 6: duplicate plane
Entity 501, Brush 6: degenerate plane
Entity 501, Brush 6: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 7: degenerate plane
Entity 501, Brush 7: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 501, Brush 8: degenerate plane
Entity 501, Brush 8: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 0: degenerate plane
Entity 502, Brush 0: degenerate plane
Entity 502, Brush 0: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 1: degenerate plane
Entity 502, Brush 1: degenerate plane
Entity 502, Brush 1: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 2: degenerate plane
Entity 502, Brush 2: duplicate plane
Entity 502, Brush 2: degenerate plane
Entity 502, Brush 2: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 3: degenerate plane
Entity 502, Brush 3: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 4: degenerate plane
Entity 502, Brush 4: degenerate plane
Entity 502, Brush 4: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 5: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 6: degenerate plane
Entity 502, Brush 6: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 7: degenerate plane
Entity 502, Brush 7: mirrored plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 8: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 9: duplicate plane
Entity 502, Brush 9: degenerate plane
Entity 502, Brush 9: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
Entity 502, Brush 10: duplicate plane
Entity 502, Brush 10: degenerate plane
Entity 502, Brush 10: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 503, Brush 0: degenerate plane
Entity 503, Brush 0: degenerate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
whats up with this?
problem
Moderator: Moderators
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Does your map contain a lot of prefabs?
Sometimes prefabs can cause the floatplane error, and they may also have the duplicate or degenerate planes as well.
Sometimes prefabs can cause the floatplane error, and they may also have the duplicate or degenerate planes as well.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

entity
All the problems seem to be with entities 502 and 503. You can find them with edit > Find Entity/Bush. You can fix the duplacate planes with the "Roque" plugins for the editor.
You can download them with this link.
ftp://archives.3dgamers.com/pub/idgames ... naries.zip
You can download them with this link.
ftp://archives.3dgamers.com/pub/idgames ... naries.zip
-
agentmad007
- Brigadier General
- Posts: 570
- Joined: Tue Feb 24, 2004 3:52 pm
- Axion
- Major General
- Posts: 683
- Joined: Mon Sep 29, 2003 5:14 am
- Location: Northern California
- Contact:
Put the plugins folder in your Mohaa Tools folder, and when you load radiant, go to the plugins menu andyou should see 'Rogue's Brush Repair' as well as 'Rogue Shapes'.agentmad007 wrote:what is the use of this plugin i just download it how can i make it work ????
TY first timei hear about this plugin
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

-
agentmad007
- Brigadier General
- Posts: 570
- Joined: Tue Feb 24, 2004 3:52 pm

