3D studio max

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agentmad007
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3D studio max

Post by agentmad007 »

hi all


is it possible to import files on 3ds extension to moh radiant

i m using milkshape but it seems that wont be able to texture my model once imported on moh radiant , i did a test with 4 brush save in 3ds and imported in mohradiant , and i can only move all the brush , cant move one by one

if anyone now what could i do ............

Thanks or an alternative solution to do some graph in 3dsmax
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Post by M&M »

well,as far as i know u cant import stuff from 3dmax into mohradeint ,but u can import it from milkshape .so u should probably export it from 3dstudio into milkshape then export it 2 mohradient :idea: .anyways if u do that u will be importing a model into mohradient not a normal brush .if u want 2 make a brush just use mohradient .but if u want 2 texture it i think ull have 2 use 3dstudio (or milkshape)
make sense?
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Jack Ruby
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Post by Jack Ruby »

You can export your models from 3ds to mohaa, I am pretty sure the converter was included with the sdk. You dont need milkshape or lightray.

The file you need is called skl_2_skx.exe , if you cant find it on your machine I can post a link to it, let me know if you need it, I made a sniper rifle, I did get it in the game but I couldnt get the bones to work ( though I only tried a couple of times ) it was a mess when viewed ingame but it is possible without milkshape.

edit: If you go to The Modding Theatre a guy called Scorpio Midget is the DADDY of importing your models he will be able to fix you up.
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mohaa_rox
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Post by mohaa_rox »

import=/=export

pls use the correct terms :wink:

import is to bring in models from the game into a modelling program with a plugin, export is to put new models into a game from a modelling program with a plugin.

u can export models with 3ds max into radiant.
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Post by Bjarne BZR »

mohaa_rox wrote:import=/=export

pls use the correct terms :wink:
If it is an import or an export depends on where you are roxie . :wink:
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mohaa_rox
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Post by mohaa_rox »

Bjarne BZR wrote:
mohaa_rox wrote:import=/=export

pls use the correct terms :wink:
If it is an import or an export depends on where you are roxie . :wink:
huh? check the dictionary. nvm, no need a dictionary, just see lightray3d, where "i" stands for importing models from moh while "e" stands for exporting models into moh.
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FUBAR515034
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Post by FUBAR515034 »

Hmm I cant seem to find the plugin to export skl in 3dsmax6, only the plug for 3dsmax4 or 5 which wont register ive tried it in the plugs folder.

Im using a workaround for now. I do my editing of the model in 3dsmax6

Export it to .3ds which opens in milk

Then from Milk, use the scorps export plug to kick out my skl

Then use the SDK to finalize from there for mohaa.

Does this sound correct?

And when and where should I do me texturing? and Do I need a bone?

Its just a WWII MK4 Helmet like the one Flanagan(sean connery) wore in longest day. Yes it will be complete with a chinstrap. And how do I go about finding my placement and scale for my character thats based on the allied_army_soldier Im kinda of using milkshape as my centering program and I am familar with radiant and Photoshop.
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