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dooguesgoober4
- Captain
- Posts: 246
- Joined: Fri Oct 17, 2003 1:00 am
- Location: Akron, OH
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by dooguesgoober4 »
Here is a picture of the triggers i have set for a "secret" hatch that opens when the triggers are used....
And here is a copy of the script that is used to move the trigger....
Code: Select all
//---------------------------------------------
// Manhole_Cover2
//---------------------------------------------
manhole_cover2_mover:
while(1) // Forever
{
$manhole_cover2_trigger waittill trigger
$manhole_cover2 time 2
$manhole_cover2 playsound ("door_metal_open_move" + (randomint(3) + 1))
$manhole_cover2 rotateXup -90
$manhole_cover2 waitmove
$manhole_cover2_trigger waittill trigger
$manhole_cover2 playsound ("door_metal_close_move" + (randomint(1) + 1))
$manhole_cover2 rotateXdown -90
$manhole_cover2 waitmove
$manhole_cover2 playsound ("door_metal_close_stop" + (randomint(2) + 1))
}
// removed a goto and replaced it with a while loop
end
And for some reason...the trigger does not work in game...can anyone help me????
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bighoss
- Major
- Posts: 276
- Joined: Fri Jan 09, 2004 3:34 pm
- Location: USA, Ohio
Post
by bighoss »
Umm maybe try making the trigger one big trigger over the hatch instead of three seperate trigger brushes.

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dooguesgoober4
- Captain
- Posts: 246
- Joined: Fri Oct 17, 2003 1:00 am
- Location: Akron, OH
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Contact:
Post
by dooguesgoober4 »
That could possibly be it Hoss because in the game....only one trigger works ive found out....ill have to try that