Leak problem

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bighoss
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Leak problem

Post by bighoss »

Hey guys, I altered my map some more now I have a leak. I have enlarged brushes so that they overlap, and I still cant get the leak to go away. Here is a screenie of my radient 3d image. If you have any idea please let me know.

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tltrude
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recompile

Post by tltrude »

The .lin file will show the same line until you recompile.
Tom Trude,

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bighoss
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Post by bighoss »

I just got done recompiling it, and there was still that leak. I am completely dumbfounded.
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wacko
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Post by wacko »

this might be caused by:

either: one of your brushes which are supposed to seal the map is detail. Filter details (Ctrl+d) and see, whether you find the leak now

or: one of the brushes which..., has a transparent/masked texture

or: you're trying to seal the map with anything else. filter everything but structural brushes and search for the leak again.
M&M
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Post by M&M »

well from ur pic i think that ur terrain (ground) is LOD ,and only strucural brushes can stop a leak not detail.if it wasnt LOD and it was a structural brush then try remaking it.
if all fails make a hollowed box all around ur map and texture it with caulk ,that should stop the leak :wink:
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