uncolourable coronas
Moderator: Moderators
caulk
A tunnel support column would only have three faces--if you use caulk. Boxes have 4-5 faces, and they make it hard for players to run from granades. If the column is 32 or more wide it will hide the player in a long tunnel. But, a box or, stack of boxes, has to be 64 tall to hide a player. I'm not saying to put support columns in your map, only don't think of them as bad things to have.
Actually, I had that same problem with my tunnels. My gun would turn blue when I ran on the ground above the tunnel. I couldn't figure out why the brushes were not blocking the light. That's why I moved my lamps to the floor to simulate emergency lighting. I could not reduce the size of my lights any more so that was the only way to move them down so their radius did not poke out above the ground.M&M wrote:how do i stop light from passing thru a wall (brush) without reducing the size?
cause when im over the ground and pass over a light source the weapon turns red (im sure i look red 2 if some1 else saw me).also the red light sometimes lights other areas i want dark.
The only other thing I can suggest you do is move your tunnel deeper. That was not an option for me.
Diego
u don't have to set the lights just below the ceiling and they don't have to be where the lamps are. Maybe setting them lower would help.M&M wrote:how do i stop light from passing thru a wall (brush) without reducing the size?
cause when im over the ground and pass over a light source the weapon turns red (im sure i look red 2 if some1 else saw me).also the red light sometimes lights other areas i want dark.
why can't you reduce the size? you could do 2 smaller lights instead of one big.
have u tried to use spot lights to avoid the light above the light source? dunno whether this works, but u could give it a try.
k/v: angles/90 0 0 and k/v:spot_angle/90 would make a half sphere shining down
well,actually the lights are smaller and they arent right underthe ground .they are somewhere in the middle of the tunnel like the diagram below where the X is the light ,O is the lamp ,- is the wall and . is empty space,i just added the dots 2 fill up the spaces cause it looked stupid without them.anyways ,if i make the light lower than that and things wouldnt look normal.
-----o----
-..........-
-.....X....-
-..........- Side view
----------
if i make them any smaller they would affect the looks (make it worse) of the tunnel. i noticed there is 2 radiuses (cant remember the names) ,one radius is where the actuall lighting is and the other is where the light fades away until it omes 2 the end of the 2nd radius.so can i reduce the 2nd radius somehow?id hate 2 make it a spotlight as it would ruin the lighting but i dont want 2 look red everytime i pass over a lamp
.
what about caulk shadow ,sun block ..... textures couldnt they do anything 2 help?
ur right tltrude ,support beams will add a better look and i could use them in conjuciton with the boxes 2 make a battle zone like no other
.even after those crates i feel that the tunnels look a bit empty 
-----o----
-..........-
-.....X....-
-..........- Side view
----------
if i make them any smaller they would affect the looks (make it worse) of the tunnel. i noticed there is 2 radiuses (cant remember the names) ,one radius is where the actuall lighting is and the other is where the light fades away until it omes 2 the end of the 2nd radius.so can i reduce the 2nd radius somehow?id hate 2 make it a spotlight as it would ruin the lighting but i dont want 2 look red everytime i pass over a lamp
what about caulk shadow ,sun block ..... textures couldnt they do anything 2 help?
ur right tltrude ,support beams will add a better look and i could use them in conjuciton with the boxes 2 make a battle zone like no other
overbright_range
You can make the bright part of the light bigger by using this key/value.
Key: overbright_range
Value: 1.5
The default size is 1, and the max is 2.5--at max there is almost no dim part. The min is .01 and the light would be almost all dim part. So, you can make the light smaller and the overbright_range larger. That should keep it from lighting the ground above, but still give the same light in the tunnel.
Key: overbright_range
Value: 1.5
The default size is 1, and the max is 2.5--at max there is almost no dim part. The min is .01 and the light would be almost all dim part. So, you can make the light smaller and the overbright_range larger. That should keep it from lighting the ground above, but still give the same light in the tunnel.
yay,i have found a solution 4 the light problem ,adding a brush w/ caulk shadow as texture in the direction u want 2 block light should block lighting from spreading 2 other areas u dont want 2
.
now all is left is 2 make the colours right and the map will be out ......
note 2 tltrude:i removed the support columns as they looked stupid after i added them (i thought they will look good),they didnt quite mix in with the tunnels theme if u know what i mean so i replaced them with explosive barrels

now all is left is 2 make the colours right and the map will be out ......
note 2 tltrude:i removed the support columns as they looked stupid after i added them (i thought they will look good),they didnt quite mix in with the tunnels theme if u know what i mean so i replaced them with explosive barrels

