Map help
Moderator: Moderators
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KoRnFan
Map help
Well im all done wit my map I compiled it put it in a Pk3 started up the game and then this hit me.
Can't find 0.tga
Couldn't find image for shader 0
I've been tryin to figure this out for about half an hour now and im gettin tired so im ganna goto bed. If anybody can help me it whould be nice.
Can't find 0.tga
Couldn't find image for shader 0
I've been tryin to figure this out for about half an hour now and im gettin tired so im ganna goto bed. If anybody can help me it whould be nice.
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Innkeeper
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Just ignore it. It doesn't seem to break anything. I've seen it since I started doing this stuff. I haven't even really tried to find out what is going on because it seems to be normal. But it is an embarrassment to who ever wrote the code.
Innkeeper - moderator
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Buy the best and cry only once
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Innkeeper
- Colonel
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Are there any other errors in the console? Is this a single player or multiplayer map? Is there a info_player_deathmatch in it, if it is a multiplayer?
Innkeeper - moderator
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Buy the best and cry only once
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Buy the best and cry only once
- General Death
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Ah hah! Scroll up and you'll see this:
ERROR. func_rotatingdorr..setsolidtype . SOLID......
***************
That means you have a problem with a rotating door. Delete that and make a new one. Remember to select your door and origin brush then make it a func_rotating door.
ERROR. func_rotatingdorr..setsolidtype . SOLID......
***************
That means you have a problem with a rotating door. Delete that and make a new one. Remember to select your door and origin brush then make it a func_rotating door.
Live to map, not map to live.
-mohaa_rox, .map
moderator
-mohaa_rox, .map
moderator
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KoRnFan
- General Death
- Moderator
- Posts: 1116
- Joined: Thu Nov 21, 2002 2:33 am
- Location: NC, USA
- Contact:
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KoRnFan
- General Death
- Moderator
- Posts: 1116
- Joined: Thu Nov 21, 2002 2:33 am
- Location: NC, USA
- Contact:

