metal door sound
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echo_rancid
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metal door sound
What is the metal door sound and which pk3 do i look in to get all these sounds from? Thanks guys.

- Axion
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Look in pak3.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
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- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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omniscient
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take a look here: http://dynamic4.gamespy.com/~map/mohaa/ ... sound+openM&M wrote:on a similar subject,how do i make a certain sound 4 when the door is closing and another when the door is opening .i have a sliding door and i want 2 make 2 different sounds ,is it even possible? (without scripting)
take a look here: http://dynamic4.gamespy.com/~map/mohaa/ ... sound+openM&M wrote:on a similar subject,how do i make a certain sound 4 when the door is closing and another when the door is opening .i have a sliding door and i want 2 make 2 different sounds ,is it even possible? (without scripting)
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[AoD]beefy[UK]
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maybe?
Try sound_open and sound_close as the key and put in the different sounds for the value. I am new at this so i'm probably wrong but I just stumbled on something while I was looking around the editor.
start stop
The keys are:
"sound_close_end" -- Sets the sound to use when the door stops closed.
"sound_close_start" -- Sets the sound to use when the door starts to close.
"sound_open_end" -- Sets the sound to use when the door stops open.
"sound_open_start" -- Sets the sound to use when the door starts to open.
If you don't add the two "_end" keys, the default wooden door sounds will play. So, add them too, but use a "null" sound value like "snd_step_paper" to kill the end sounds.
"sound_close_end" -- Sets the sound to use when the door stops closed.
"sound_close_start" -- Sets the sound to use when the door starts to close.
"sound_open_end" -- Sets the sound to use when the door stops open.
"sound_open_start" -- Sets the sound to use when the door starts to open.
If you don't add the two "_end" keys, the default wooden door sounds will play. So, add them too, but use a "null" sound value like "snd_step_paper" to kill the end sounds.



