My 1st Creation

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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General Death
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Post by General Death »

Also if you want I can look at it.

Gendeath@planetmedalofhonor.com
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Shifty
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Ok

Post by Shifty »

ok General Death its being hand delivered to your inbox by my glamourus assistant (She's a $2, 1 armed vietnamese hooker - the best money can buy)

Enjoy

8)
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lol

Post by Shifty »

This aint Beta bye the way so dont you all start askin for it only the 3 ppl who found the Golden Ticket in the chocalete bar gets a look :lol:
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General Death
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Post by General Death »

This to be tested in Mohaa or Spearhead or both?
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erm

Post by Shifty »

I've only tested it in mohaa as mohradiant crashes when Spearhead is installed
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mohaa_rox
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Post by mohaa_rox »

Just remove pak1.pk3 and/or pak3.pk3.
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Post by Shifty »

from mohaa/main or the spearhead mainta folder?
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General Death
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Post by General Death »

you can do that or simply rename the "mainta" folder to something like "tamainta" when you map and complie and then rename it back to "mainta" to play. :P
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thx

Post by Shifty »

Ok thanks ill do that

Allthough wouldnt it be great if it all worked without having to mess around
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Post by General Death »

Just had a look at your map in mohaa....I will also do so in Spearhead tomorrow. I have a good list of suggestions but nothing major at all. Some nice work sir for your first map. Be looking for my list tomorrow. Would you perfer it in this forum or in e-mail?
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Whichever

Post by Shifty »

Whichever easisest for you to do i dont mind
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Post by Innkeeper »

The frame rate for me was really bad at times. Change all the textures inside the walls that can't be seen to caulk.

In your precache file it should be:

exec global/DMprecache.scr

There a couple of errors in the obj_warhall.shader, try this:

Code: Select all

obj_warhall
{
   nomipmaps
   nopicmip
   cull none
   force32bit
   surfaceparm nolightmap
   {
      clampMap textures/mohmenu/objloading/obj_warhall.jpg
   }
}
You will notice I used '.jpg'. It saves a lot of space to convert the images to jpeg.

Some of the textures I think should be scaled down a bit such as the fence and grates.

The ladder on the wall that goes to the hole wouldn't allow me to get into the hole.
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Post by Shifty »

ok thanks
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Generalfeldmarschall Lars
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Nazi Banners backwards..

Post by Generalfeldmarschall Lars »

Just FYI, the Nazi banners are backwards. The swastika should rotate clockwise. Just a little detail thing. Looks like a real good map! I'm still a bit struggling.

Thanks,
Lars Triver
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mohaa_rox
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Post by mohaa_rox »

There are a couple of bugs and errors, and suggestions. Take a look at these screenshots I took:

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The tank is buried in the concrete.
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There is a line, so shrink your texture down a bit.
Image
Hmmm... The ladder has no upper ring, so I can't climb up to the top. There is another ladder similar to this.
Image
You may want to make this column more destroyed. That would be nicer.
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You may want to make this hole bigger so players can fall in between when not looking... :D

You may want to change the sound of your metal doors a bit. Select your metal door brush and enter these:
doortype: metal

Please also put a trigger use with targetname "door_locked" to make doors locked. If it's metal, just add:
$type: metal.

This would be more realistic. In your script write "exec global/locked_doors.scr::lock".

Your documents cannot be taken.

Why don't you send the map and your final script to me? I'll help you add the documents and the officer.
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-mohaa_rox, .map
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