metal door sound

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echo_rancid
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metal door sound

Post by echo_rancid »

What is the metal door sound and which pk3 do i look in to get all these sounds from? Thanks guys.
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Axion
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Post by Axion »

Look in pak3.
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omniscient
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Post by omniscient »

i think as a key/value on the door u need type/metal.
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bighoss
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Post by bighoss »

doortype/metal
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M&M
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Post by M&M »

on a similar subject,how do i make a certain sound 4 when the door is closing and another when the door is opening .i have a sliding door and i want 2 make 2 different sounds ,is it even possible? (without scripting)
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wacko
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Post by wacko »

M&M wrote:on a similar subject,how do i make a certain sound 4 when the door is closing and another when the door is opening .i have a sliding door and i want 2 make 2 different sounds ,is it even possible? (without scripting)
take a look here: http://dynamic4.gamespy.com/~map/mohaa/ ... sound+open
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wacko
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Post by wacko »

M&M wrote:on a similar subject,how do i make a certain sound 4 when the door is closing and another when the door is opening .i have a sliding door and i want 2 make 2 different sounds ,is it even possible? (without scripting)
take a look here: http://dynamic4.gamespy.com/~map/mohaa/ ... sound+open
M&M
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Post by M&M »

(without scripting)
bah!its 2 complicated and im getting tired of finishing of this map that doesnt want 2 get finished ,ill guess ill leave it w/ same sound 4 opening and closing. :(
tnx 4 ur help anyways :wink: [/quote]
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[AoD]beefy[UK]
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maybe?

Post by [AoD]beefy[UK] »

Try sound_open and sound_close as the key and put in the different sounds for the value. I am new at this so i'm probably wrong but I just stumbled on something while I was looking around the editor.
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Post by M&M »

hmmm!! i dont remember seeing those in the entity window !!!maybe u ment sound move and sound stop?sound move is 2 make a certain sound when the door is moving ,and sound stop is after the door closes a sound is played (not what i want)
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tltrude
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start stop

Post by tltrude »

The keys are:

"sound_close_end" -- Sets the sound to use when the door stops closed.
"sound_close_start" -- Sets the sound to use when the door starts to close.
"sound_open_end" -- Sets the sound to use when the door stops open.
"sound_open_start" -- Sets the sound to use when the door starts to open.

If you don't add the two "_end" keys, the default wooden door sounds will play. So, add them too, but use a "null" sound value like "snd_step_paper" to kill the end sounds.
Tom Trude,

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Post by M&M »

tnx alot tltrude .but i guess i might settle 4 one sound cause i dont htink the player will be in a state of mind 2 hear and notice the difference when in battle :lol:
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