here's that thread of the script:
$cappy.destination = $player
$friend1.destination = $player
$friend2.destination = $player
$friend3.destination = $player
$cappy.friendtype = 1
$friend1.friendtype = 1
$friend2.friendtype = 1
$friend3.friendtype = 1
$cappy.distance = 175
$friend1.distance = 200
$friend2.distance = 225
$friend3.distance = 250
so i got them to have the player as a destination for their following, set their friendlytype to 1 (follow, right?) and got their distance, all really basic stuff, but everytime i run the level, they don't do anything. and i check out the console to see if it's telling me anything worth knowing, and it tells me they can't find the start node. (same message as when you put a pathnode too far away from an AI)
help?

