Error in Map!

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johsef
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Error in Map!

Post by johsef »

Right i've got a few problems with my map, so i'll give the first one:

I get this error in console

Code: Select all

ERROR PlaySound: dog_fs needs an alias in ubersound.scr or uberdialog.scr - Please fix.

ERROR PlaySound: dog_collar needs an alias in ubersound.scr or uberdialog.scr - Please fix.

ERROR PlaySound: dog_collar needs an alias in ubersound.scr or uberdialog.scr - Please fix.

ERROR PlaySound: dog_fs needs an alias in ubersound.scr or uberdialog.scr - Please fix.
And so on...

Im using BdBodgers DmDogs on my Objective map,

Hope you can help me

Thanks.
blue60007
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Post by blue60007 »

well if you're using aa then use jv_map's ubersound workaround if not then go into the actually ubersound.scr in one of the paks and find that sound and in the auto loaded maps "obj m1 blah blah" add dm or your map name in there.
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bdbodger
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Post by bdbodger »

you can use a tik for the dog sounds too . All you do is precache it when you load your map . Here is one you can use for multiplayer or single player maps that start with m or t get the tik here
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johsef
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Post by johsef »

Cheers, did it, works quality!

However check this error in console:

Code: Select all

^~^~^ Not playing sound 'sound/characters/dog_footstep_5.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_5.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
^~^~^ Not playing sound 'sound/characters/dog_footstep_2.wav'
Any ideas?
jv_map
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Post by jv_map »

Your game is trying to play more sounds than your hardware can support... there is however no reason to worry about it :)
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johsef
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Post by johsef »

lol cheers jv
johsef
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Post by johsef »

Right when I check qconsole logfile I get these errors:

Code: Select all

----------------------Z-----------------------
self = panel_bomb
self.target (flak 88 or other) = 
	println "self.target.destroyed_model = " self.target.destroyed_model (global/obj_dm.scr, 31)
	println "self.target.destroyed_model = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.destroyed_model = NIL
	println "self.target.target (collision entity) = " self.target.target (global/obj_dm.scr, 32)
	println "self.target.target (collision entity) = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.target (collision entity) = NIL
self.trigger_name = panel_trigger
self.exploder_set = 1
self.explosion_fx = models/fx/fx_explosion.tik
self.explosion_sound = NIL
self.killarea = groundzero


:?: Thanks
jv_map
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Post by jv_map »

Don't think these errors are too serious either...
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johsef
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Post by johsef »

thanks
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