Light problem
Moderator: Moderators
-
[AoD]beefy[UK]
- Private
- Posts: 6
- Joined: Thu Feb 26, 2004 1:00 am
- Location: neath, south wales
- Contact:
Light problem
When I compile my map with Mbuilder the lights in the map turn in to a kind of rectangular shape and looks terrible is that just a problem with Mbuilder or am I doing something wrong with my light placement?
Could you maybe post a screenshot? I'm not quite sure what you mean...
If you are unable to upload a screenshot anywhere, you can e-mail it to jv_map@mods-r-us.net and I'll post it for you, but I can't do that before tomorrow
If you are unable to upload a screenshot anywhere, you can e-mail it to jv_map@mods-r-us.net and I'll post it for you, but I can't do that before tomorrow
-
[AoD]beefy[UK]
- Private
- Posts: 6
- Joined: Thu Feb 26, 2004 1:00 am
- Location: neath, south wales
- Contact:
light
Sorry, can't see the screenshots. But it may be the video settings you are using in the game.
Point lights should be placed where the bright part does not shine through to the other side of a wall, floor, or ceiling brush. It is ok for the bright part to stick into the wall, just not all the way through. If need be, you can resize them with Key: light and Value: 100 (300 is the default size).
Have you made any other entity settings (key N) for the lights?
Point lights should be placed where the bright part does not shine through to the other side of a wall, floor, or ceiling brush. It is ok for the bright part to stick into the wall, just not all the way through. If need be, you can resize them with Key: light and Value: 100 (300 is the default size).
Have you made any other entity settings (key N) for the lights?
-
[AoD]beefy[UK]
- Private
- Posts: 6
- Joined: Thu Feb 26, 2004 1:00 am
- Location: neath, south wales
- Contact:
Hmm, it obviously doesn't allow remote linking. I'll just put links to them instead.
http://atlantic.photoisland.com/session ... 3081lg.jpg
This is how I placed it in Radient. Is there something wrong with the placement maybe?
http://atlantic.photoisland.com/session ... 3080lg.jpg
thats how it looks when its built in Mbuilder.
http://atlantic.photoisland.com/session ... 3081lg.jpg
This is how I placed it in Radient. Is there something wrong with the placement maybe?
http://atlantic.photoisland.com/session ... 3080lg.jpg
thats how it looks when its built in Mbuilder.
those links dont work either...
are you sure you have te full address to the image?
try right clicking, going to properties... and select the WHOLE address to copy.... I use snapfish, and the adresses are like 3 lines, so jsut copying out of the browser wont get you anywhere.
are you sure you have te full address to the image?
try right clicking, going to properties... and select the WHOLE address to copy.... I use snapfish, and the adresses are like 3 lines, so jsut copying out of the browser wont get you anywhere.
When I am king, you will be first against the wall~


right there'd be an equation like light = x -1jv_map wrote:I think it means the relation between distance from the light and intensity of the light becomes linear (instead of the more realistic inverse square)... hence if you'd move from the light away the 'amount of light' decreases in a lineair way.
or something
I guess you could have quadratic light
x^2 - x - 1
...
Well I'd think of something like this (just a guess):
Let:
I: light intensity
r: distance from source
c: some constant defining the light decay
L: the light key as set in radiant
Then:
I = L - c * r
(obviously as long as I > 0)
Whereas the default equation (non-linear) would be:
I = L / r^2
Makes sense?
Let:
I: light intensity
r: distance from source
c: some constant defining the light decay
L: the light key as set in radiant
Then:
I = L - c * r
(obviously as long as I > 0)
Whereas the default equation (non-linear) would be:
I = L / r^2
Makes sense?
Yes.jv_map wrote:Well I'd think of something like this (just a guess):
Let:
I: light intensity
r: distance from source
c: some constant defining the light decay
L: the light key as set in radiant
Then:
I = L - c * r
(obviously as long as I > 0)
Whereas the default equation (non-linear) would be:
I = L / r^2
Makes sense?
Linear, not exact but you get the point
Code: Select all
I R
300 0
250 50
200 100
150 150
100 200
50 250
0 300
Standard:
I R
256 1
128 2
64 4
32 8
16 16
8 32
2 64
1 128
0 256




