1-how do i make a door sound locked without actually having a door ,it was something about a trigger use but i dont remember whats the sound to play ,note that the door is actually a metal gate
2-how do i make a sliding door give a metal sound? doortype metal in the entity window?or is that just 4 rotating doors?
3-(belongs in the scripting forum) how do i make a certain script object close after a certain time if not triggerend 2 close .i made a door(script_object) that is triggered 2 open and close via a switch ,but i want it 2 close after a certain period of time
here is the script i have now
Code: Select all
Alliesweaponsroomthread:
$alliesweaponsroom_trigger waittill trigger //waits for someone to hit the use key
$alliesweaponsroom_switch anim turnon
$alliesweaponsroom_switch playsound alarm_switch
$alliesweaponsroom_door movenorth 84
$alliesweaponsroom_door waitmove
$alliesweaponsroom_trigger waittill trigger //<-- waits for someone to hit the use key again.
$alliesweaponsroom_switch anim turnoff
$alliesweaponsroom_switch playsound alarm_switch
$alliesweaponsroom_door movesouth 84
$alliesweaponsroom_door waitmove
goto Alliesweaponsroomthread5-how do i make fog not cull certain things like patches ,or its either cull or no cull?
6-how do i make a map
i guess thats all im wondering about right now ,any answers on the previous questions would be appreciated
tnx in advance


