Lighting Hue

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mike@catch22
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Lighting Hue

Post by mike@catch22 »

when i do a quick compile of my map and go in...everything seems to have a mild pink hue. any ideas on how i can equalize the lighting color
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blue60007
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Post by blue60007 »

Any screenshots? Also what is your ambientlight set at if you've set it. If you have something like 20 0 0 you'll get wierd colors.
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mike@catch22
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Post by mike@catch22 »

i have the worldspawn ambient light set to 50 50 50

hers a screenie.....maybe its becasue i have put other lights in it yet?



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blue60007
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Post by blue60007 »

maybe try setting ambientlight to 25 50 25 to offset the pink, I'm not sure though.
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diego
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Post by diego »

Are you using fog?
Diego
mike@catch22
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Post by mike@catch22 »

no not as yet...its pretty raw apart from ambient light and the one entity u can see. it maybe something as simple as the brick texture fooling my eyes , thats why ive ask for a second opinion.....is it pink or is it just me?
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fuhrer
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Post by fuhrer »

didnt look pink at first, but now you mention it the more i look at it the pinker it looks :shock:
mike@catch22
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Post by mike@catch22 »

i thought i was just too stoned.....thx for that...i rekon its the mix of textures ive used
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tltrude
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suncolor

Post by tltrude »

Try these settings in worldspawn.

suncolor 65 65 65
ambientlight 17 17 17
sunflarename none

The pink is from reflected ambient light off the bricks. So, turning on the sun and turning down ambient light should fix it.
Tom Trude,

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mike@catch22
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Post by mike@catch22 »

i thought it was..thx m8 ill give it a try....cant have me map pink.. :lol:
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mike@catch22
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Post by mike@catch22 »

belive me it looks alot better..but me screenie doesnt do it justice...thx m8 :D


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mike@catch22
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Post by mike@catch22 »

actually i have another problem...maybe u know this one.

When i create and arbitary sided brush....sometimes when i complie the map, i get strange texture stretching form one point to another..originating from the brush...is it common or am i making some sort of mistake
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