If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
mike@catch22
Lance Corporal
Posts: 24 Joined: Thu Jul 10, 2003 12:14 am
Location: uk
Contact:
Post
by mike@catch22 » Tue Mar 23, 2004 3:07 pm
when i do a quick compile of my map and go in...everything seems to have a mild pink hue. any ideas on how i can equalize the lighting color
blue60007
General
Posts: 1247 Joined: Sun Mar 07, 2004 11:44 pm
Post
by blue60007 » Tue Mar 23, 2004 4:55 pm
Any screenshots? Also what is your ambientlight set at if you've set it. If you have something like 20 0 0 you'll get wierd colors.
mike@catch22
Lance Corporal
Posts: 24 Joined: Thu Jul 10, 2003 12:14 am
Location: uk
Contact:
Post
by mike@catch22 » Tue Mar 23, 2004 5:17 pm
i have the worldspawn ambient light set to 50 50 50
hers a screenie.....maybe its becasue i have put other lights in it yet?
blue60007
General
Posts: 1247 Joined: Sun Mar 07, 2004 11:44 pm
Post
by blue60007 » Tue Mar 23, 2004 5:46 pm
maybe try setting ambientlight to 25 50 25 to offset the pink, I'm not sure though.
diego
Captain
Posts: 245 Joined: Sun Dec 21, 2003 10:47 pm
Post
by diego » Wed Mar 24, 2004 2:41 am
Are you using fog?
Diego
mike@catch22
Lance Corporal
Posts: 24 Joined: Thu Jul 10, 2003 12:14 am
Location: uk
Contact:
Post
by mike@catch22 » Wed Mar 24, 2004 7:03 am
no not as yet...its pretty raw apart from ambient light and the one entity u can see. it maybe something as simple as the brick texture fooling my eyes , thats why ive ask for a second opinion.....is it pink or is it just me?
fuhrer
Captain
Posts: 253 Joined: Sun Mar 14, 2004 3:36 am
Post
by fuhrer » Wed Mar 24, 2004 7:38 am
didnt look pink at first, but now you mention it the more i look at it the pinker it looks
mike@catch22
Lance Corporal
Posts: 24 Joined: Thu Jul 10, 2003 12:14 am
Location: uk
Contact:
Post
by mike@catch22 » Wed Mar 24, 2004 8:43 am
i thought i was just too stoned.....thx for that...i rekon its the mix of textures ive used
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:
Post
by tltrude » Wed Mar 24, 2004 9:10 am
Try these settings in worldspawn.
suncolor 65 65 65
ambientlight 17 17 17
sunflarename none
The pink is from reflected ambient light off the bricks. So, turning on the sun and turning down ambient light should fix it.
Tom Trude,
mike@catch22
Lance Corporal
Posts: 24 Joined: Thu Jul 10, 2003 12:14 am
Location: uk
Contact:
Post
by mike@catch22 » Wed Mar 24, 2004 9:54 am
i thought it was..thx m8 ill give it a try....cant have me map pink..
mike@catch22
Lance Corporal
Posts: 24 Joined: Thu Jul 10, 2003 12:14 am
Location: uk
Contact:
Post
by mike@catch22 » Wed Mar 24, 2004 2:52 pm
belive me it looks alot better..but me screenie doesnt do it justice...thx m8
mike@catch22
Lance Corporal
Posts: 24 Joined: Thu Jul 10, 2003 12:14 am
Location: uk
Contact:
Post
by mike@catch22 » Wed Mar 24, 2004 3:27 pm
actually i have another problem...maybe u know this one.
When i create and arbitary sided brush....sometimes when i complie the map, i get strange texture stretching form one point to another..originating from the brush...is it common or am i making some sort of mistake