link doesn't work, my "session is timed out"M&M wrote:the beta is finally uplaoded .plz try it and tell me whats ur opinion
edit:u can find the link at the top of this thread,in my 1st post
At Last ,its here -The Canyon Of Death V1.0 RELEASED
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- Axion
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I get the same message. 
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

hmm!!!
i never tried this site b4 ( www.walagata.com ) anyways,i just uploaded the file and didnt even test the link.im testing now but i cant figure it out yet ,if some1 knows can u plz save me here 
- Axion
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Walagata is a free site for hosting images, so I'm pretty sure that's why we aren't able to download the file.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

darn,i remember it reading that its a file & image hosting service .
the problem is that this file is over 500kbs (865 kbs i think),which is above the file limit 4 my original site ,so i hastly made an account and uploaded it .do u know where i can upload this file?
i used 2 have an acount at angelfire but it was deleted because i was using their webspace as a file storage service (like walagata) .so do u know a place where i wont get the pk3 deleted?
the problem is that this file is over 500kbs (865 kbs i think),which is above the file limit 4 my original site ,so i hastly made an account and uploaded it .do u know where i can upload this file?
i used 2 have an acount at angelfire but it was deleted because i was using their webspace as a file storage service (like walagata) .so do u know a place where i wont get the pk3 deleted?
- Axion
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I have a site on http://www.freewebs.com for my maps. The transfer rates are less than spectacular, but it's reliable.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

could u try this link.if it doesnt work ,plz tell me cause i have reserved a space on freewebs and i will commence uploading if this last attempt at walagata doesnt work
edit:could u plz post if the link works at least b4 testing the map
edit:could u plz post if the link works at least b4 testing the map
Last edited by M&M on Wed Mar 24, 2004 6:38 pm, edited 1 time in total.
- Axion
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It worked, sweet!
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Axion
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Are your guard towers structural? They seem to be taking a big chunk of your fps when I go underground. You could very easily solve that by adding some doors underground and placing some areaportals inside the doors.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

nope ,they arent structural .neither is the mansion if u were wondering .i know they are taking alot of fps ,specially underground .but i cant just add doors anywhere .besides,most of the time those doors would be open so they wont do any good .i would love 2 know how 2 seal of the undergrond from the upper area
- Axion
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You could place vis_leafgroups in the tunnnels, and then place some other ones above ground that encase the towers and the mansion, and then have them target each other. That would provide a big boost to your fps.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

i guess that would work ,but i was looking 4 an easier way .i thought structural brushes were supposed 2 block vis as u saw my map is seperated by the ground (structural) which has 5 holes 4 the underground area.so shouldnt the upper area be blocked when im underground?
it isnt in the map so i want 2 do it w/o adding vis_leafgroups (i dont know y im afraid 2 add them).but i guess i could use ur method if nothin comes up,its the best so far
. could hint brushes help me here? im not very familiar with them (i know how 2 use them ,but not enough)
it isnt in the map so i want 2 do it w/o adding vis_leafgroups (i dont know y im afraid 2 add them).but i guess i could use ur method if nothin comes up,its the best so far
