Code: Select all
main:
local.master = spawn ScriptMaster
local.master aliascache piano sound/bktown/pianoman.mp3 soundparms 1.0 1.0 1.0 0.0 300 1000 auto loaded maps "obj dm"
local.master aliascache Omega1 sound/bktown/Omega1.mp3 soundparms 1.0 1.0 1.0 0.0 200 400 auto loaded maps "obj dm"
local.master aliascache Omega2 sound/bktown/Omega2.mp3 soundparms 2.0 1.0 1.0 0.0 400 800 auto loaded maps "obj dm"
local.master aliascache NtGrl1 sound/bktown/NiteGirl.mp3 soundparms 1.0 1.0 1.0 0.0 200 1000 auto loaded maps "obj dm"
local.master aliascache snore sound/bktown/snore.mp3 soundparms 2.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Fire sound/bktown/fireplace.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Fire2 sound/bktown/fireplace.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Fire3 sound/bktown/fireplace.mp3 soundparms 1.5 1.0 1.0 0.0 300 600 auto loaded maps "obj dm"
local.master aliascache Bugsy sound/bktown/BUGS1.mp3 soundparms 1.0 1.0 1.0 0.0 100 300 auto loaded maps "obj dm"
local.master aliascache Laugh sound/bktown/Laugh.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Alarm sound/bktown/Alarm.mp3 soundparms 1.0 1.0 1.0 0.0 500 1000 auto loaded maps "obj dm"
local.master aliascache Press sound/bktown/Press.mp3 soundparms 0.5 1.0 1.0 0.0 200 350 auto loaded maps "obj dm"
local.master aliascache Beavis_1 sound/bktown/Beavis_01.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Beavis_2 sound/bktown/Beavis_02.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Beavis_3 sound/bktown/Beavis_03.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Beavis_4 sound/bktown/Beavis_04.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Beavis_5 sound/bktown/Beavis_05.mp3 soundparms 1.0 1.0 1.0 0.0 200 500 auto loaded maps "obj dm"
local.master aliascache Boiler sound/bktown/BoilerRoom.mp3 soundparms 1.2 1.0 1.0 0.0 500 1000 auto loaded maps "obj dm"
local.master aliascache Slix_1 sound/bktown/Funky.mp3 soundparms 1.2 1.0 1.0 0.0 500 1000 auto loaded maps "obj dm"
local.master aliascache Slix_2 sound/bktown/GetDown.mp3 soundparms 1.2 1.0 1.0 0.0 500 1000 auto loaded maps "obj dm"
local.master aliascache Slix_3 sound/bktown/Alive.mp3 soundparms 1.2 1.0 1.0 0.0 500 1000 auto loaded maps "obj dm"
local.master aliascache Slix_4 sound/bktown/Love.mp3 soundparms 1.2 1.0 1.0 0.0 500 1000 auto loaded maps "obj dm"
local.master aliascache Flush sound/bktown/flush.mp3 soundparms 3.0 1.0 1.0 0.0 300 500 auto loaded maps "obj dm"
level waittill prespawn
exec global/DMprecache.scr
exec global/door_locked.scr::lock
//exec global/ambient.scr mohdm7
level.script=maps/dm/BK_town.scr
setcvar "g_scoreboardpic" "score"
level waittill spawn
level.soundplaying = 0
level.soundplaying2 = 0
level.soundplaying3 = 0
level.soundplaying4 = 0
// set scoreboard messages
setcvar "g_obj_alliedtext1" "BK Town"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" "created by:"
setcvar "g_obj_axistext1" " ""
setcvar "g_obj_axistext2" "=[BK]=theOmega"
setcvar "g_obj_axistext3" "=[BK]=DonDiego"
$speaker2 loopsound Omega1
$speaker3 loopsound Fire
$speaker4 loopsound Fire2
$speaker5 loopsound snore
$speaker6 loopsound Laugh
$speaker8 loopsound Press
$speaker9 loopsound Boiler
$speaker12 loopsound Fire3
end
//////////////////////////////////////////////////
//SOUND SCRIPTS///////////////////////////////////
//////////////////////////////////////////////////
//Sound script for Maddog's Room//////////////////
//////////////////////////////////////////////////
speakerthread:
if (level.soundplaying == 0)
{
level.soundplaying = 1
$speaker playsound piano
iprintlnbold "Report to your room Maddog!"
wait 43
level.soundplaying = 0
}
//$speaker playsound piano
//iprintlnbold "Report to your room Maddog!"
end
/////////////////////////////////////////////////
//Sound script for Omega's Room//////////////////
/////////////////////////////////////////////////
soundthread:
if (level.soundplaying2 == 0)
{
level.soundplaying2 = 1
$speaker2 stoploopsound
$speaker2 playsound Omega2
wait 60
level.soundplaying2 = 0
$speaker2 loopsound Omega1
}
end
/////////////////////////////////////////////////
//Sound script for NightGirl's Room//////////////////
/////////////////////////////////////////////////
organthread:
if (level.soundplaying3 == 0)
{
level.soundplaying3 = 1
$speaker6 stoploopsound
$speaker6 playsound NtGrl1
wait 36
level.soundplaying3 = 0
$speaker6 loopsound Laugh
}
end
flushthread:
$speaker14 playsound Flush
wait 10
end
////////////////////////////////////////////////
//Sound script for Kenny's Room//////////////////
/////////////////////////////////////////////////
alarmthread:
iprintlnbold "WARNING! SECURITY SYSTEM ACTIVATED!"
$speaker7 playsound Alarm
wait 16
end
/////////////////////////////////////////////////
//Sound script for Bunny's Room//////////////////
/////////////////////////////////////////////////
docthread:
$speaker11 playsound Bugsy
wait 2
end
/////////////////////////////////////////////////
//Sound script for Cornstalker's Room////////////
/////////////////////////////////////////////////
beavisAthread:
thread ("Beavis_" + (randomint(5) + 1))
end
////////////////////////////////////////////////
Beavis_1:
$speaker10 playsound Beavis_1
wait 2
level.soundplaying4 = 0
end
////////////////////////////////////////////////
Beavis_2:
$speaker10 playsound Beavis_2
wait 3
level.soundplaying4 = 0
end
////////////////////////////////////////////////
Beavis_3:
$speaker10 playsound Beavis_3
wait 17
level.soundplaying4 = 0
end
////////////////////////////////////////////////
Beavis_4:
$speaker10 playsound Beavis_4
wait 9
level.soundplaying4 = 0
end
////////////////////////////////////////////////
Beavis_5:
$speaker10 playsound Beavis_5
wait 1
level.soundplaying4 = 0
end
////////////////////////////////////////////////
/////////////////////////////////////////////////
//Sound script for Slix's Disco///////////////
/////////////////////////////////////////////////
slixthread:
if (level.soundplaying4 == 0)
{
iprintlnbold "Disco Fever!"
thread ("Slix_" + (randomint(4) + 1))
}
end
////////////////////////////////////////////////
Slix_1:
$speaker13 playsound Slix_1
level.soundplaying4 = 1
wait 28
level.soundplaying4 = 0
end
////////////////////////////////////////////////
Slix_2:
$speaker13 playsound Slix_2
level.soundplaying4 = 1
wait 52
level.soundplaying4 = 0
end
////////////////////////////////////////////////
Slix_3:
$speaker13 playsound Slix_3
level.soundplaying4 = 1
wait 62
level.soundplaying4 = 0
end
////////////////////////////////////////////////
Slix_4:
$speaker13 playsound Slix_4
level.soundplaying4 = 1
wait 20
level.soundplaying4 = 0
end
I probably have errors in other parts of the sound scripts as well. I've tried to keep it simple since I am not very experienced with this. I've built this one mostly from things I've seen in the forums. I've edited out all the non-sound related threads.
