rocks....

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

rocks....

Post by lizardkid »

eh, i need to make some good rocks for a beach. they're going to be nice big ones about the size of m1l1's rocks during the evading spotlights with Grillo.

help would be much appreciated.
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
fuhrer
Captain
Posts: 253
Joined: Sun Mar 14, 2004 3:36 am

Post by fuhrer »

could u not use lod terrain? n texture it with some kinda of rocklike texture?
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Try static -> natural -> rock :wink:
Image
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

Either the model as jv said, or if you want a rock wall, you will have to construct it manually using a "simple patch mesh" or regular brushes.

Mansteins Leveldesign has a nice tutorial that ( among other things ) take up natural rock design: http://dynamic5.gamespy.com/%7Emanstein ... tentid=140
Admin .MAP Forums
Image
Head above heels.
M&M
General
Posts: 1427
Joined: Sun Sep 14, 2003 1:03 am
Location: egypt
Contact:

Post by M&M »

they're going to be nice big ones about the size of m1l1's rocks during the evading spotlights with Grillo

unless those were models ,then probably u can copy them by decompiling the map .i dont think decompiling would screw them alot ,andif it does u can always fix them :wink:
Image
lizardkid
Windows Zealot
Posts: 3672
Joined: Fri Mar 19, 2004 7:16 pm
Location: Helena MT

Post by lizardkid »

i think static>natural>rock would work, i didn't see that, i was sure i checked all over the static library.

sorry about that, i missed it. :oops: :oops:

my problem with LOD was that i need it to jut out in the middle so it wouldn't look all round.

thanx guys, sorry for asking that when it was right under my nose! :oops:
Moderator

۞
Abyssus pro sapientia
Olympus pro Ignarus
۞

AND STUFF™ © 2006
User avatar
Axion
Major General
Posts: 683
Joined: Mon Sep 29, 2003 5:14 am
Location: Northern California
Contact:

Post by Axion »

If the static models aren't the right size that you want, you can always chnge their size by changing the default key/value of scale/1.00 to something larger or smaller, depending on your needs.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
Image
Post Reply