eh, i need to make some good rocks for a beach. they're going to be nice big ones about the size of m1l1's rocks during the evading spotlights with Grillo.
help would be much appreciated.
rocks....
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Bjarne BZR
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Either the model as jv said, or if you want a rock wall, you will have to construct it manually using a "simple patch mesh" or regular brushes.
Mansteins Leveldesign has a nice tutorial that ( among other things ) take up natural rock design: http://dynamic5.gamespy.com/%7Emanstein ... tentid=140
Mansteins Leveldesign has a nice tutorial that ( among other things ) take up natural rock design: http://dynamic5.gamespy.com/%7Emanstein ... tentid=140
i think static>natural>rock would work, i didn't see that, i was sure i checked all over the static library.
sorry about that, i missed it.
my problem with LOD was that i need it to jut out in the middle so it wouldn't look all round.
thanx guys, sorry for asking that when it was right under my nose!
sorry about that, i missed it.
my problem with LOD was that i need it to jut out in the middle so it wouldn't look all round.
thanx guys, sorry for asking that when it was right under my nose!
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- Axion
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If the static models aren't the right size that you want, you can always chnge their size by changing the default key/value of scale/1.00 to something larger or smaller, depending on your needs.
"The work of a thousand years is nothing but rubble."
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- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9



