Wind tunnel/Conveyor Belt
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Mulkaccino
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Wind tunnel/Conveyor Belt
Wondering if someone can point me in the right direction here. Trying to create a trigger (doesn't have to be a trigger...) that will push the player in a direction but allow the player resist the movement. I've tried the trigger_push but I don't want the player to launch into the air. I need to the player to be able to run against the conveyor belt/wind tunnel. I've seen the target_push commands in other games but don't see it in MOHRadiant. Any help/suggestions/comments would be greatly appreciated. Thanks!
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Bjarne BZR
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Well, I've never used it myself, but:
...this indicates that this should be usable... not sure you can resist it however...Entity window for trigger_push/trigger_pushany wrote:Pushes entities as if they were caught in a heavy wind.
"speed" indicates the rate that entities are pushed (default 1000).
"angle" indicates the direction the wind is blowing (-1 is up, -2 is down)
"target" if target is set, then a velocity will be calculated based on speed
"triggerable" turn trigger on
"nottriggerable" turn trigger off
If NOT_PLAYERS is set, the trigger does not push players
If MONSTERS is set, the trigger will push monsters
If PROJECTILES is set, the trigger will push projectiles (rockets, grenades, etc.)
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Mulkaccino
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Hmmm, thats what I've been trying but it launches you (like a cannon) instead of pushes against you... neat, but not practical for what I'm trying to accomplish.
I've even tried putting the script_origin that the trigger_push targets below the floor (solid brush) with the idea that it would drag me on the floor instead on launch me into the air... but with no success...
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could create a clip brush and set it up to move in the script i guess, which will move people but I don't know if it will achieve the effect you want though
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Bjarne BZR
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Bjarne BZR
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Mulkaccino
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Good idea shifty, though it wouldn't be practical for the application I'm using.could create a clip brush and set it up to move in the script i guess, which will move people but I don't know if it will achieve the effect you want though
Bjarne, I think your idea might work. For some reason I was thinking you HAD to set ANGEL as either -1 or -2.
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Mulkaccino
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