Distance, target speed, bot speed, recoil and pain are now taken into account
Request new bot features here!
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- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
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omniscient
- Major General
- Posts: 694
- Joined: Tue Sep 16, 2003 12:02 am
lol,i wonder how u get so much free time ?what kind of school is this.seems like u got alot of free time in ur hands there ,y wasnt my school like thatshould definitely looks at that cuz i have os much fun with it at school (shh)”
anyways,jv u mentioned something about a bot that can place its own pathnodes .but u said
then u saidThis is theoretically possible but I'm a little (=very) worried about the CPU requirements for in-script pathfinding....
so does it need alot of cpu power? i have a lan ,and it would be very cool if we can boost the numbers on any map that get played on lan parties .maybe u should release it 2 ?I've already made a 'compiler script' that does this for you. You can just relax and lay back while your pc is working hard to make a pathnode grid
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
ive been waiting 4 a reply 2,i guess u havent seen the topic .i know ur busy with modern warfare and all ,but it would be nice 2 give us a rough estimate as 2 when 2 expect it and any other news about it.i could do the testing if u want on my lan if its still untestedThis sounds pretty good are u still working on it?
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:



