After a long absence ive started back into mapping. So to all you oldies out there Hi again and to all you new people out there Hi. That said on with my problem.
Ive inserted an entity static>vehicle>german>sdkfz which seemed to be all fine till i discovered that for some reason i am able to destroy the vehicle by shooting it with a clip from an smg so that it vanishes. There is no health set under entities so i dont understand why i am able to do this as none of the other vehcles seems to have this prob.
Does anyone have an idea as to what may be causing this and any viable solutions to solving this.
Thx for your help.
ps. anyone fancy writing my objective script for me with a litle bit of extra stuff in for me as i accidently deleted mine for the map O well, guess i need to learn to script again.
There are several that can blow up like this, jeep is another one of em. Im not 100% sure but i think you need to add a lil something to signify you dont want the vehicle to blow up. Wish i had more intel but try doing a search for the answers i know i have seen them in here.
It dosnt blow up, just vanishes, blowing up wouldnt be too bad. Anyone know how to make it so it blows up and leaves a wreckage of the vehicle behind?
And if i cant add do the above could i add the health bar to max (what is max?) as i prefer not to add wep brushes as that tends to not clip the vehicle as well as it would do normally.
Search funtion ma man, like i told you i know there were some threads on it in here before just couldnt remember the details. I did searches on nodamamge and another on vehicle health and found the info you was lookin for.
You should try to do the same, you aint been gone that long
Now only nades and rockets will destroy it and the model will not disappear when shot with bullets or bashing. But there is no destroyed model of the SDK in Mohaa so what I did I spawned in a fire on top of the SDK to show it was hit and destroyed.