The BSP compile is completely separate from the LIGHT compile. So I'd say it is totally impossible to affect the BSP compile by giving the LIGHT compile the -staticshadows parameter.... that is unless you gave the -staticshadows parameter to the BSP compile and somehow made it crashM&M wrote:12-when i try 2 compile with -staticshadows the compiler seems 2 freeze somewhere in the bsp process can any1 help me with that?
It made some traces of sense... I dont think you use the hint brush correctly. And after doing a web search, I concluded that the majority of the tutorial writers on the subject does not even understand it.M&M wrote:13-what happens if i place a hint brush into a wall (structural or detail).
i mean part of it ,not all of it.i want 2 make a hint brush 4 the entry points 2 the undeground in the map.however the entry point is much smaller than the area below it ,so placing a hint brush the size of the entry point would create portals on either side of the hint brush .but if i make it the size of the lower area it wouldnt make portals on either side since the hint would be side by side with the wall,however this would make a part of the wall of the entry point in the hint ,
did any of that make sense? if so then plz answer me,if not then i guess i have 2 post a screenie of what i mean.
But after some more searching I found someone that DID understant it an wrote a nice tut: http://www.planetquake.com/6thfloor/tut ... _brush.htm
But I dont think that "ramming a hint brush into the wall" will cause any problems, but maby elongate the VIS compile as it will need to look at some more leaf grougs and see if any other leaf groups can see it.
Its "kind of" drawn when you see it. Well, actually MOH:AA does not give a rats ass if you see it or not, it only cares what the "leaf node" you are currently inside can "see". This is something a lot of people have a hard time getting their heads around, but I think it is explained rather good in the tut above. Read it. And when you understand it: you will become a better mapper, young JediM&M wrote:14-what is the attitude of other parts of the map that arent done with vis_leafgroups towards them?is it always draw,or never draw ,or draw when u c it?

