Please... read the my last post... a idiot question...
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Please... read the my last post... a idiot question...
All members... please:
scr. file:
The tltrude can creat:
player cannonball... tv viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
perhaps you can only change you examples of my map:
player cannonball... tv viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
to make small alterations in my map...
If I pass my archive .map to a member... you makes the archive scr. you me???
I need fast HELP!!!
scr. file:
The tltrude can creat:
player cannonball... tv viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
perhaps you can only change you examples of my map:
player cannonball... tv viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
to make small alterations in my map...
If I pass my archive .map to a member... you makes the archive scr. you me???
I need fast HELP!!!
Last edited by rodney on Mon Aug 02, 2004 2:32 am, edited 2 times in total.
Post
You must try first.
Code: Select all
// DESTROYED VILLAGE
// ARCHITECTURE: NED
// SCRIPTING: NED
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm2"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2
level waittill spawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end
Try and Fail
rodney - I can not do the script for you everytime you need one. The poeple of this forum will help you, but you must try to learn.
Above is the script for "mohdm2". Copy it to Notepad and change it to your map name. Try to add the threads form explodingdoor.txt to it. Save it as ".scr" and put it in the main/dm folder.
Above is the script for "mohdm2". Copy it to Notepad and change it to your map name. Try to add the threads form explodingdoor.txt to it. Save it as ".scr" and put it in the main/dm folder.
Thanks:
When locked dorr... it i can!!!
I can rotation door...
When i can not:
Player cannonball... tv viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
I need something as type:
Player cannonball... TV they viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
I see you example... explodingdoor.pk3... when i can not place it on my map...
Please... in its map the explodingdoor... separates:
Player cannonball.pk3
TV viem.pk3
Elevator.pk3
light on/off.pk3
Ferris Wheel.pk3
and Merry-Go-Round.pk3
It was help-me much... with this is easy!!!
thus it will be easy...
And it helps me immensely having in separate maps!!!
Please!!!
When locked dorr... it i can!!!
I can rotation door...
When i can not:
Player cannonball... tv viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
I need something as type:
Player cannonball... TV they viem... elevator... light on/off... Ferris Wheel... and Merry-Go-Round...
I see you example... explodingdoor.pk3... when i can not place it on my map...
Please... in its map the explodingdoor... separates:
Player cannonball.pk3
TV viem.pk3
Elevator.pk3
light on/off.pk3
Ferris Wheel.pk3
and Merry-Go-Round.pk3
It was help-me much... with this is easy!!!
thus it will be easy...
And it helps me immensely having in separate maps!!!
Please!!!
I need modify the MOH console to suport more bushes...
Is impossible compile my map. I have now 42.000 bushes...
I need modify the scripts of the game to can compile because the MOH console is limited to 20.000 bushes and because this i have this error:
MAX_MAP_BRUSHSIDES
Now i am more knowledge in the scripts. I passing weeks creating scripts. Now i can make a FERRIS-WHELL(it balance in the stop). SCORE with won money and ring...
Please help-me. (Here on the Script FORUM speak about the modify in the script of the game to upgrade the limit of the 20.000 bushes during the compile)...
If tou prefer go to the mapping FORUM to more information...
Thanks!!!
I need modify the scripts of the game to can compile because the MOH console is limited to 20.000 bushes and because this i have this error:
MAX_MAP_BRUSHSIDES
Now i am more knowledge in the scripts. I passing weeks creating scripts. Now i can make a FERRIS-WHELL(it balance in the stop). SCORE with won money and ring...
Please help-me. (Here on the Script FORUM speak about the modify in the script of the game to upgrade the limit of the 20.000 bushes during the compile)...
If tou prefer go to the mapping FORUM to more information...
Thanks!!!
I am using this post to do not creat more one new...
Remember to i am a idiot in the .scr file... but i can make a FERRIS-WHELL...
I am with a simple idea...
I want to creat a tank in the mohdm4.bsp...
It is not to drive a tank... but it is to move a tank...
I can make a .bsp file with a move tank... but i can not make it on the mohdm4.scr...
I can make only the tank... but i can not make the waytpoint...
I creat a idiot .scr file... i place the lines of the other .scr file... but it do not help me...
How to i fix my idiot .scr file???
If you prefer... place the other coordinates... place other tank... and place a 0.15 scale...
I do not need fast help in this problem...
But please... speak to me... how to make the waypoints???
Sorry with my bad english...
Thanks!!!
Remember to i am a idiot in the .scr file... but i can make a FERRIS-WHELL...
I am with a simple idea...
I want to creat a tank in the mohdm4.bsp...
It is not to drive a tank... but it is to move a tank...
I can make a .bsp file with a move tank... but i can not make it on the mohdm4.scr...
I can make only the tank... but i can not make the waytpoint...
I creat a idiot .scr file... i place the lines of the other .scr file... but it do not help me...
How to i fix my idiot .scr file???
Code: Select all
main:
exec global/ai.scr
exec global/loadout.scr maps/test_my_map_1.scr
exec gloal/friendly.scr
level waittill prespawn
thread truck
thread opeltruck
thread target1
thread target2
exec global/ambient.scr test_my_map_1
level waittill spawn
level.script = "maps test_my_map_1.scr"
end
truck:
$truck speed 3000
$truck drive $waipoint
local.opeltruck = spawn models/vehicles/opeltruck.tik
local.opeltruck.origin = ( 0 2492 256 )
local.opeltruck.angle = 0
local.opeltruck.scale = 2
local.opeltruck.targetname = opeltruck
local.waypoint = info_waypoint
local.waypoint.origin = ( -486 -1896 256 )
local.waypoint.targetname = target1
local.waypoint.target = target2
local.waypoint2 = info_waypoint
local.waypoint.origin = ( 1016 1406 424 )
local.waypoint.targetname = target2
local.waypoint.target = target3
local.waypoint2 = info_waypoint
local.waypoint.origin = ( -896 4608 248 )
local.waypoint.targetname = target3
local.waypoint.target = target1
endI do not need fast help in this problem...
But please... speak to me... how to make the waypoints???
Sorry with my bad english...
Thanks!!!
I was going to try do this...
But first i need speak about the console of the mohaa...
I pass read about the commands...
Inside the mohaa...
And i can modify the framers limit... now in the mohdm4... i can 230 framers per second with high quality... with a MSI Geforce 4 MX 440 TD 8X... but sorry... i can not remember the command...
And i can fint to how to open a .scr file during the game... and you can save during the game... but i do not test to the save realy found...
Any member have knowledge about this commands???
Sorry with my bad english...
Thanks!!!
But first i need speak about the console of the mohaa...
I pass read about the commands...
Inside the mohaa...
And i can modify the framers limit... now in the mohdm4... i can 230 framers per second with high quality... with a MSI Geforce 4 MX 440 TD 8X... but sorry... i can not remember the command...
And i can fint to how to open a .scr file during the game... and you can save during the game... but i do not test to the save realy found...
Any member have knowledge about this commands???
Sorry with my bad english...
Thanks!!!
Yes...
But the video card can much more than 60-75 framers per second...
But the monitor can only 60-75 framers per second...
And if the monitor can 230 framers per second... it do not help... because we eye capture at maximum of 60 framers per second...
Now i can place the truck inside the mohdm4.scr file... and i can see it inside the game... but i can not move... please help me...
It is my idiot mohdm4.scr file...
I do not need fast help... but please help me... i need now creat the waypoints...
Sorry with my bad english...
Thanks!!!
But the video card can much more than 60-75 framers per second...
But the monitor can only 60-75 framers per second...
And if the monitor can 230 framers per second... it do not help... because we eye capture at maximum of 60 framers per second...
Now i can place the truck inside the mohdm4.scr file... and i can see it inside the game... but i can not move... please help me...
It is my idiot mohdm4.scr file...
Code: Select all
// THE BRIDGE
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "The Crossroads"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm4"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm4.scr
exec global/ambient.scr mohdm4
local.w1 = spawn models/vehicles/opeltruck.tik
local.w1.origin = ( 1016 1406 524 )
local.w1.targetname = w1
local.w1.scale = 1
local.w1.target = w2
local.w1.testanim = idle
local.w2 = spawn info_waypoint origin ( -486 -1896 256 ) //targetname = w2 target = w3
local.w2.targetname = w2
local.w2.target = w3
local.w3 = spawn info_waypoint origin ( 1016 1406 450 ) //targetname = w3 target = w4
local.w2.targetname = w3
local.w2.target = w4
local.w4 = spawn info_waypoint origin ( -896 4608 2484 ) //targetname = w4 target = w1
local.w2.targetname = w4
local.w2.target = w1
thread global/minefield.scr::minefield_setup
level waittill spawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
endSorry with my bad english...
Thanks!!!


