New Model : Spas 12

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Shifty
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New Model : Spas 12

Post by Shifty »

Well I decided to download milkshape again and attempt to model again so heres my Spas 12, it could be better but then I'm a noob at modeling

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kai0ty
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Post by kai0ty »

whats that on the top??
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Post by M&M »

id say that looks nice ,but im not a noob at skinning also.
i think that pointy ,curvy thing above the spaz is the aiming thing but i thing it looks a little wierd.maybe making it a bit smaller should help?
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Post by Shifty »

I modelled it in milkshape used an image as a background and thats how it looks: -

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Post by lizardkid »

i think the pointy curvy thing is the reload catch. see how it connects to the handle area near a hinge?

am i right Shifty?
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Shifty
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Post by Shifty »

Nah it actually rotates down to your shoulder
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Post by Shifty »

Ok i got the gun ingame following darkangels export tut which you can see @ http://www.freewebs.com/dark_tut/Tut.html

But I have 2 problems.

1. If i select the shotgun the original one comes up I have to drop it then pickup one i've placed in the map

2. It's positioned strangely even though i placed it over the original shotgun????? heres a pic

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Any ideas on how i can solve this????
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Post by jv_map »

2: check if the orientation of your origin tag is the same as for the original shotgun.
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Post by Shifty »

2: check if the orientation of your origin tag is the same as for the original shotgun.
hmm in the tutorial it said to remove all joints so i removed origin also - i take it thats why i'm having problems

and I've fixed the 1st problem it was a tiki error
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Post by Shifty »

ok so i tried re exporting with the origin still in but milk said it cant export bones so what do i do?
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Post by jv_map »

Oh if you're using milk just rotate the weapon :)
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Post by Shifty »

cool thanks it seems to be a little out of position but i guess i can just move it a little in the grid. now all it needs is a good skin.

Also i think i'll remove the arms cos they look crap
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Post by Shifty »

Ok it looks alot better now thanks for the help

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But i've now got to other problems i didnt notice before: -

1. The reload sounds work fine but the shooting sound doesnt work, and i've copied in all the sounds from the original shotgun.

2. The shots seem to do no damage??????
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Post by jv_map »

.tik probs once again me thinks :wink:
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Post by kai0ty »

jv_map wrote:.tik probs once again me thinks :wink:
i would agree too, and along these lines had anyone ver replaces the mg42 tik with the shotgun one, its turns out sideways like what shifty showed, maybe its a shotugn habbit when modded???? it seems to me the shotgun is the most out of place weapon, i mean there is no axis (alleid?) version, its name isnt capitalized, and its only in one sp mission...
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