Where would I find a custom textures tutorial?
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- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
Where would I find a custom textures tutorial?
I looked all over and I cant find a tutorial for making your own custom textures! I checked all the links (from .map) and can't find one! I heard there is one by Nemesis? Where would I find that?
<LT.STRIKER><LT.STRIKER>
have you tried searching? try for
custom textures
*nemisis
put custom textures in the first rectangle and *nemisis on the second. it might come up with a lot but look around a bit and you'll find it i'm sure. if not, try pmming someone. i personally don't know, so don't try me.
custom textures
*nemisis
put custom textures in the first rectangle and *nemisis on the second. it might come up with a lot but look around a bit and you'll find it i'm sure. if not, try pmming someone. i personally don't know, so don't try me.
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Abyssus pro sapientia
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
I tried this two ways, one time I put my texture in main/textures/mytextures/siding.jpeg. I put my shader in main/scripts/siding.shader. The other way I tried it was I made my own texture and scripts folders and made them into a pk3, that didnt work either. I only put one texture in the mytextures folder in main/textures. I used the algiers shader but changed the info to fit my texture. Dont know whats wrong.
<LT.STRIKER><LT.STRIKER>
Well first off, go into Edit>Prefrences in Radiant. Make sure the 'Show non-shader images' is checked. Try renaming the siding.jpeg to siding.jpg and put this into your shader which goes into the scripts folder:
textures/mytextures/siding
{
qer_keyword siding
qer_keyword wall
qer_keyword wood
surfaceparm wood
{
map textures/mytextures/siding.jpg
nextbundle
map $lightmap
}
}
then save as: mytextures.shader, make sure it didn't get saved as mytextures.shader.txt
textures/mytextures/siding
{
qer_keyword siding
qer_keyword wall
qer_keyword wood
surfaceparm wood
{
map textures/mytextures/siding.jpg
nextbundle
map $lightmap
}
}
then save as: mytextures.shader, make sure it didn't get saved as mytextures.shader.txt
- Lt. Striker
- Second Lieutenant
- Posts: 165
- Joined: Thu Jun 26, 2003 12:03 am
