map won't load and gos back to menu
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toto_12_2002
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map won't load and gos back to menu
hi guys...i made a map and when i try playing it it doesn't and goes back to the mmain menu..help plzzzzzzzz
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Bjarne BZR
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dooguesgoober4
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- Axion
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launch your game, and type this in the console before you load your map-
logfile 1
Then, try to launch your map. After it crashes, open up your main folder (it will be your mainta for SH, or maintt if you were using Breakthrough) and look for a text document called qconsole.txt inside. The errors that caused your map to crash will be inside that. Go ahead and post it if you don't understand what it means.
logfile 1
Then, try to launch your map. After it crashes, open up your main folder (it will be your mainta for SH, or maintt if you were using Breakthrough) and look for a text document called qconsole.txt inside. The errors that caused your map to crash will be inside that. Go ahead and post it if you don't understand what it means.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

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echo_rancid
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this is what axion suggested .but instead of opening the console ,all of the console text is saved in the qconsole.txt file .echo_rancid wrote:Also if you open up your console after the map crashes it might say what error it was, The one error I had one time was a door that leaked.
as far as i know there are 3 common reasons y the map should crash while loading .
1-u try to run a spearhead or breakthrough map on mohaa (sometimes crashes)
2-u forgot to put a player->info->playerstart in ur map (be sure to put light)
3-ur .bsp file was corrupted by something .
however i dont think a mapping error (like the door) could cause something like that .
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echo_rancid
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True but, you can see the specific error without having the log. I did have a door leak that crashed my map but this might be a different scenario too.M&M wrote:this is what axion suggested .but instead of opening the console ,all of the console text is saved in the qconsole.txt file .echo_rancid wrote:Also if you open up your console after the map crashes it might say what error it was, The one error I had one time was a door that leaked.
I would check for any leaks too...use pointfile and if it says leak in the compile you need to fix that.
Let us know what was the problem.

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Bjarne BZR
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echo_rancid
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i also had a rotating door where i misplaced the origin and caused a crash .but this crash was in the compiler itself ,whenever i try 2 compile i get a BSOD at the end of compilation until i fixed it .then it worked fine .
when i tried the compiled file afer the crash it would crash the game the same way .
when i tried the compiled file afer the crash it would crash the game the same way .

