ERROR: backwards tree volume! can anyone check my tiny map?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
sven
Private
Posts: 2
Joined: Tue Apr 06, 2004 7:43 pm

ERROR: backwards tree volume! can anyone check my tiny map?

Post by sven »

hi everybody!

i am new on this forum and also new in creating maps.
like my subject-text says, i got a problem with compiling my map.
i checked every damn wall but found nothing, there is no leak!
i searched through this forum but all i found did not really solve my problem.


please can anyone check my map and help me out of this?


map can be DL here:
http://people.freenet.de/dvd-deals/mohaa/pro1.map
(only 25kb!)

thanks in advance!!! :D
crunch
Major
Posts: 348
Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
Contact:

Post by crunch »

Welcome to .MAP sven.....I refer you to this sticky post about Compiling Errors

The 2 main reasons are a leaking skybox (usually caused by accidentally having a detail brush as a sealing brush)
and a "rogue" brush or patch.

Keep in mind patches and terrain are treated as detail by the compiler and do not seal your map from the void.

*****EDIT*****

I took a look at your map.......and there are 2 main problems, although only one is causing your error.
The hedgehog texture that you chose is the reason for your error. Change that to a stone or wood texture, (or any texture not designed as a "clip") and you will be good.

The other problem is that you have a lot of brushes overlapping each other. This is not what you want to do. Try simply having them but up against each other.

Also, for future reference, you have no skybox. In your case for now it is not needed since everything is completely indoors, but as soon as you venture into outdoors as well you will need a skybox.

Good Luck and Happy Mapping!
Image
sven
Private
Posts: 2
Joined: Tue Apr 06, 2004 7:43 pm

Post by sven »

The hedgehog texture that you chose is the reason for your error. Change that to a stone or wood texture, (or any texture not designed as a "clip") and you will be good.
hey, thats it!!! :D
thank you so much! i thought that its not important what texture i use for a wall or something else.
hmm, i think i have lot of stuff to learn! :oops:

The other problem is that you have a lot of brushes overlapping each other. This is not what you want to do. Try simply having them but up against each other.
i see this "way" of mapping somewhere in a tutorial (dont know now where i see it).

will change that! 8-)


thanks again... you saved my evening :D
blue60007
General
Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

well you probably used subtract which is a BAD idea. Some tutorials contradict themselves by saying NEVER to do it but still tell you to DO it. You should never use Subtract, build each wall/ceiling/floor individually, even if it [tutorial] says to do so.
Image
Post Reply