HOW BIG IS TO BIG 4 A MAP?
as my map is bout the size of the mohradiant squares
map big?
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[-[usf]-] commando
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dooguesgoober4
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Well that certainly is big!
The size of the grid is around about 16000x16000 and as around 16 units = around 1ft, your map would be roughly 1000ft sq in real terms.
I personaly think its to big but iv'e never played on a map that size so best of luck.
The map im currently on is around 6500x4500 and would be plenty big enough for upto 20 players i would say.
Good luck.
Seere.
The size of the grid is around about 16000x16000 and as around 16 units = around 1ft, your map would be roughly 1000ft sq in real terms.
I personaly think its to big but iv'e never played on a map that size so best of luck.
The map im currently on is around 6500x4500 and would be plenty big enough for upto 20 players i would say.
Good luck.
Seere.
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- -=[BAD]=-dodgerman[CL]
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only problem is with a large map is server slow down, if you don't use vis and details the engine will be drawing everything from your map, this will cause serious pc lag issues for low end users, even those with high end machines may struggle. Look at how many different textures you have used and try to keep it to a limit, as pointed out, entities could cause another issue, i.e explosions would drag it right down. a good idea for a large map would be, not so much large but depth, if you had split levels the vis option would be easy, i.e level one would not draw level two etc.
kind of an underworld map, just a thought.
kind of an underworld map, just a thought.
