Tip Of The Day (No Q:s. only A:s please)

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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M&M
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Post by M&M »

well,i was asking 4 info about detailed brushes so i can do the final compile with everything so i wanted 2 be sure if i should make small walls that block eyesight (from lower levels only ,not higher areas)or small rooms detailed!!
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ziptie2k2
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Post by ziptie2k2 »

Here's a simple one that works for me.

When creating an entity, such as light or virtualy any other, player start or even brushes. When you want these things to be set at the correct z point in your radiant, first select a brush or entity at the z level you want and then deselect it. This will put the next creation at that z point. This way you avoid having to drag the SOB up or down. And for brushes it creates them the same height.
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tltrude
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Copy Texture

Post by tltrude »

If you have preferences set for a 3 button mouse, The center mouse button will copy any texture you click on, in the 3d window, to any brush or brush face you have highlighted. And, all the surface properties will be the same.

If you have "two button mouse" set, it is the right mouse button that will copy textures.
Last edited by tltrude on Thu Jul 08, 2004 7:45 pm, edited 3 times in total.
Tom Trude,

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crunch
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Post by crunch »

Tired of models getting in the way in 2d view? But you need to see them at times for proper alignment?

Sure, you can filter the entities, but then: Where are they? They are COMPLETELY gone in 2D view.

You can keep the model's wireframe bounding box so you know where it is, but it's surfaces won't be blocking the grid view.

In Edit--->Preferences tick the QE4 update model box.
Then in 2D view the model locations will be there represented by bounding box (bordered only, not a solid box!) but the models themselves won't be drawn.
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wacko
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Post by wacko »

not really a tip for mapping, but nevertheless:

Ever wondered, why MOHAA runs with a refresh rate of 60Hz while everything else can do much higher values? I'd call it a bug, but MOHAA seems to just use the standard refresh rate of 60Hz if your (Windows-)desktop screen resolution is different to MOHAA's resolution. If you run MOHAA in the same screen res. as your desktop, it will use the same refreshrate but else...

... u will have to:
in mohaa/main/configs/unnamedsoldier.cfg below // cvars add a line seta r_displayrefresh "75" or whatever rate your monitor can handle in the choosen resolution and everything's fine.

Keep in mind that MOHAA will execute this command whether or not your monitor is capable of doing so! E.g. running MOHAA in 1600x1200 with displayrefresh="100" might damage your monitor!

But don't be too shy, resolution/refreshrate combinations that work in other games can be choosen without danger... Just remember what u did, when one fine day u want to increase your ingame screen resolution :wink:
M&M
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Post by M&M »

in another post Bjarne BZR wrote:To your help you have the "editscript" and "restart" commands.
1) use editscript to get a window ( in the game ) where you can edit the script.
2) Edit the script.
3) Save ( CTRL+s ) the script.
4) use restart to restart the map using the new version of the script.
i never new that until yesterday so i thought its worthy of posting here 4 safe keeping :wink:
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Krane
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Post by Krane »

When writing scripts in Notepad, always use the full screen mode! If the window is resized, it may insert some line breaks somewhere...I ended w/ a line like this:
self waitthread global/citizens/citizens_anim.script
::setup <--- this line is the problem
This should be:
self waitthread global/citizens/citizens_anim.script::setup
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wacko
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Post by wacko »

good one, krane. I quit working with notepad at all and use the MOHAA script editor by Scorpio for such tasks. This way, u can't go wrong.
Btw, talking about unintentional linebreaks: do not send ascII files (like scripts, shaders or map files) uncompressed per email, but instead put them into a zip, rar or pk3. I got some weird looking and faulty map files which were 'converted' just by the email transmission.
blue60007
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VIS Tip:

Post by blue60007 »

VIS Tip: if you have any pathches/curves with a lot of triangles select and and do 'Shift+['. This decreases the complexity, thus less triangles to draw and higher fps. keep doing it until it gets too square looking to fit your needs, also use shift+] to increase complexity. This may really help to improve fps if you have a lot of patches with high complexity. :wink:
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Post by kai0ty »

Wacko wrote:good one, krane. I quit working with notepad at all and use the MOHAA script editor by Scorpio for such tasks. This way, u can't go wrong.
Btw, talking about unintentional linebreaks: do not send ascII files (like scripts, shaders or map files) uncompressed per email, but instead put them into a zip, rar or pk3. I got some weird looking and faulty map files which were 'converted' just by the email transmission.
where do u get scorpios editor. googles wouldnt help me :(
There are only 10 kinds of people in this world; those who know what binary is, and those who don't.
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wacko
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Post by wacko »

Krane
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AA, SH or BT?

Post by Krane »

When posting your map, MAKE IT VERY CLEAR IF IT'S AA, SH OR BT.

This way you will save precious time from our beloved players/mappers when trying to play/help w/ the map.

Thanks
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blue60007
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Post by blue60007 »

RIght that's why some places require that you specify that.


Also if it is a very good map, consider making another
seperate package that includes any SP or BT textures for anyone without one or both of those to enjoy your map. But make it seperate for all of us with 56k that don't want to download anything we already have. Also other may not want extra hard drive space being wasted by duplicate files....
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Post by lizardkid »

for sp ai....

whenever yo want them to do somethnig cool, like shoot a panzershreck at a certain spot or fling a grrenade etc, including jumping over rails, turn their ai OFF! if you keep it on it's entirely possible they'll crash the program or not do it. even worse (one time this happened, don't ask me how) they can split, two entities appear. :lol:
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Cigs
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docs folder

Post by Cigs »

TIP1
You can delete some of the little triangle using the facet editor (Shift F with a 512 block highlighted). It tells all about it in the terrain manual you'll find in the docs folder.
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Tom Trude,
Thought this should be here :P


There are alot off Help manuals, tutorials & tips in the docs folder:

For Spearhead maps: in SDK's docs folder: "C:\Program Files\EA GAMES\MOHAA\SDK\docs"
For Allied Assault maps: in MOHAATools folder: "C:\Program Files\MOHAATools\docs"

:idea: tip: a desktop shortcut off the folder could come in handy.

TIP2

Copy anything. press Shift+F.The camera is placed in the center off the object in 3d vieuw.

More commands:
Help > Command List...
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