hills
Moderator: Moderators
u gotta learn how to make lod terrain .lod is by far the easiest way to make terrain (but is a bit hard to learn) .
there are tuts on this site in the tuts section.u can also find a video tut at a site called carbongrafix i think which was really cool .however i cant find or remember the link to it,so maybe some1 who knows it will help u
there are tuts on this site in the tuts section.u can also find a video tut at a site called carbongrafix i think which was really cool .however i cant find or remember the link to it,so maybe some1 who knows it will help u
If you are using LOD terrain for your holes/hills, for the hills:
In the LOD menu, choose show area filter.....then set the radius larger for more rounded hills. Leave the bulginess at 50%.
For the holes, you would delete the LOD polys that occupy the area in which you want your hole.
I forget offhand the sequence, but I believe ctrl + shift + left click on the terrain, and then shift + f to select individual facets for flagging.
Note: the deleted polys will still show up in Radiant, even though they are invisible in the game......go to the LOD menu and click "color surface flags" so that you know which polys you have flagged.
In the LOD menu, choose show area filter.....then set the radius larger for more rounded hills. Leave the bulginess at 50%.
For the holes, you would delete the LOD polys that occupy the area in which you want your hole.
I forget offhand the sequence, but I believe ctrl + shift + left click on the terrain, and then shift + f to select individual facets for flagging.
Note: the deleted polys will still show up in Radiant, even though they are invisible in the game......go to the LOD menu and click "color surface flags" so that you know which polys you have flagged.
Ok I know how it works now thnx guys but I still got 1 problem.... how can I do this?? I dont get it ( the green marks )
-----Note : press escape and you will notice that the right hand and left hand vertices are now green in colour. what you have done in this step is lock the end vertices so that they cannot be moved accidentally, which is ideal if you are going to be making a brush to go along the side of the hill.------
see picture:
/tutorials/lodterrain/image6.jpg

-----Note : press escape and you will notice that the right hand and left hand vertices are now green in colour. what you have done in this step is lock the end vertices so that they cannot be moved accidentally, which is ideal if you are going to be making a brush to go along the side of the hill.------
see picture:
/tutorials/lodterrain/image6.jpg
What that means is that you have locked the vertices so that even if they are within the movement radius of the terrain as you adjust it, those vertices will remain in their exact location.
Which is dangerous if you are not careful.....it can result in stretched terrain polys that render with the texture stretched.
LOD Terrain vertex coloring is as follows:
Pink depicts all the unflagged vertices when you enter vertex editing mode.
Black depicts unflagged vertices that are currently selected.
Light Blue depicts locked vertices that are selected.
Green depicts locked vertices that are not selected.
The color difference between the blue and the green is very difficult to distinguish.
And, I almost forgot, the one color you never want to see on LOD vertex is
yellow, which means that you have exceeded the max allowable distance of 511 grid between the highest and lowest vertices in one 512x512 patch of LOD.
Which is dangerous if you are not careful.....it can result in stretched terrain polys that render with the texture stretched.
LOD Terrain vertex coloring is as follows:
Pink depicts all the unflagged vertices when you enter vertex editing mode.
Black depicts unflagged vertices that are currently selected.
Light Blue depicts locked vertices that are selected.
Green depicts locked vertices that are not selected.
The color difference between the blue and the green is very difficult to distinguish.
And, I almost forgot, the one color you never want to see on LOD vertex is
yellow, which means that you have exceeded the max allowable distance of 511 grid between the highest and lowest vertices in one 512x512 patch of LOD.
First, ctrl + shift + L-click on any piece of LOD Terrain.
A 512X512 section will mask over with white, and the poly division lines will be seen.
Next, shift + f. The Terrain will go back to normal, and the Edit Facet Flags dialogue box will open.
Now, find the poly(s) that you want to edit, and ctrl + shift + L-click on them. One poly at a time will be chosen. (Don;t worry---if you accidentally choose the wrong one, simply ctrl + shift + LMB on it again to deselect it.
Once you have chosen your polys, select what you want in the dialogue box, and then click Done
That's it.
A 512X512 section will mask over with white, and the poly division lines will be seen.
Next, shift + f. The Terrain will go back to normal, and the Edit Facet Flags dialogue box will open.
Now, find the poly(s) that you want to edit, and ctrl + shift + L-click on them. One poly at a time will be chosen. (Don;t worry---if you accidentally choose the wrong one, simply ctrl + shift + LMB on it again to deselect it.
Once you have chosen your polys, select what you want in the dialogue box, and then click Done
That's it.

