Compiling problem
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Compiling problem
I've been having trouble with a map I'm trying to compile. Whenever i try to compile it, and this is with every map, it gives the error message "Matchtoken( "{" ) failed at line 54 in file scripts/allied_soviet_sniper_camo.shader" and then another error message saying it cant find the bsp file, which doesn't and shouldn't exist. I checked through all my pk3s, and i was unable to find any allied_soviet_sniper_camo.shader
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Bjarne BZR
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tell a lie, the file does exist, i found it. but, i have fixed it and it still doesnt work! it was in stalingradaddons, in case anyone had this problem
i have spent time working out how to compile without mbuilder, but i found out it works in exactly the same way. this shader file is driving me mad! the damn thing isnt even in the main folder! its in my documents! why the hell wont it work?! there isnt any logic behind this!
please, someone tell me why the compiler is responding to an error that doesnt exist in a file that isnt anywhere near the game route?
i have spent time working out how to compile without mbuilder, but i found out it works in exactly the same way. this shader file is driving me mad! the damn thing isnt even in the main folder! its in my documents! why the hell wont it work?! there isnt any logic behind this!
please, someone tell me why the compiler is responding to an error that doesnt exist in a file that isnt anywhere near the game route?
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
its always helpful to know that no bug can escape a reformat
-ok,lets suppose the mod inserted some files in the pak#.pk3 files for some unknown reason ,so did u try checking there?maybe uninstalling it would have left some reminent files here and there.
and the file in my documents shouldnt be bothering u.
-maybe u should put the fixed shader back in the game directory so it can confuse the compiler on which shader 2 select ,the invisible one u cant find or the repaired one.maybe it will choose the one u fixed
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-and try to take a log of what the compiler is saying and post it here,maybe u confused it with some other file or something
i cant think of any other solutions right now

-ok,lets suppose the mod inserted some files in the pak#.pk3 files for some unknown reason ,so did u try checking there?maybe uninstalling it would have left some reminent files here and there.
and the file in my documents shouldnt be bothering u.
-maybe u should put the fixed shader back in the game directory so it can confuse the compiler on which shader 2 select ,the invisible one u cant find or the repaired one.maybe it will choose the one u fixed
-and try to take a log of what the compiler is saying and post it here,maybe u confused it with some other file or something
i cant think of any other solutions right now
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:


