texture problems
Moderator: Moderators
texture problems
Plz watch the screenshots at http://www.freewebs.com/cheatinspection/index.htm
The brushes got a textures but in the game, you cant see the texture, some brushes are half-skinned.
Does someone know what is the problem??
thnx
and btw what is the newest version of mohradiant??
The brushes got a textures but in the game, you cant see the texture, some brushes are half-skinned.
Does someone know what is the problem??
thnx
and btw what is the newest version of mohradiant??
C:\PROGRA~1\EAGAME~1\MOHAA\main\maps>"C:\PROGRA~1\MOHAAT~1\Q3map.exe" -gamedir
C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\pj4.3.map
---- q3map ----
----- FS_Startup -----
----------------------
18992 files in pk3 files
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/italy/plasterwall02
Entity 0, Brush 408: duplicate plane
Entity 0, Brush 408: duplicate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: degenerate plane
Entity 0, Brush 555: mirrored plane
................................................
................................................
yeah I got this while compiling
What can I do??
thnx
C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\main\maps\pj4.3.map
---- q3map ----
----- FS_Startup -----
----------------------
18992 files in pk3 files
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/italy/plasterwall02
Entity 0, Brush 408: duplicate plane
Entity 0, Brush 408: duplicate plane
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
FloatPlane: bad normal
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: duplicate plane
Entity 0, Brush 555: degenerate plane
Entity 0, Brush 555: mirrored plane
................................................
................................................
yeah I got this while compiling
What can I do??
thnx
Once you've got the plugin file, find the directory MOHRadiant.exe is in (ie. C:/Program Files/MOHAATools/) Here make a folder called 'plugins' stick the plugin file there. Next in Radiant go to the plugins menu and you may have to hit refresh. From there goto Rouge Brush Repair > Purge Evil Poly's and Rouge Brush Repair > Remove Duplicate Planes.
ok
Sure.
Bdbodger says to uncheck "vertex editing splits faces" under Edit > Preferences.
The missing textures might be because you removed a mod pk3 from main.
Bdbodger says to uncheck "vertex editing splits faces" under Edit > Preferences.
The missing textures might be because you removed a mod pk3 from main.
ok thnx for helping me 
You can find the *.map and *.pk3 here http://www.freewebs.com/cheatinspection/index.htm
greetings At0miC
You can find the *.map and *.pk3 here http://www.freewebs.com/cheatinspection/index.htm
greetings At0miC
No reason to close the topic, as I still have something to add
First of all I think face splitting best be enabled, so you vertex editing works more like a charm
Second, I'd like to advise you, At0mic, to be very careful with both edge editing and vertex editing (I suppose you used those). It's very easy to make illegal faces with these tools unless you're really careful. For example, never draw two edges over each other and preferrably only use vertex-editing on 3 sided brushes (then you won't require any face splitting). For pretty much every brush manipulation you'd want to do, you're faster and safer off with the clipper tool (x), rather than edge or vertex editing.
First of all I think face splitting best be enabled, so you vertex editing works more like a charm
Second, I'd like to advise you, At0mic, to be very careful with both edge editing and vertex editing (I suppose you used those). It's very easy to make illegal faces with these tools unless you're really careful. For example, never draw two edges over each other and preferrably only use vertex-editing on 3 sided brushes (then you won't require any face splitting). For pretty much every brush manipulation you'd want to do, you're faster and safer off with the clipper tool (x), rather than edge or vertex editing.


