The obj works fine, but i have the problem with the bombs used to gain entry in that they all work well for the allies, however, i do not want the axis to be able to plant these bombs which atm they cant do. They can however still set the trigger off without setting the bomb off and so making the trigger disappear and preventing the axis from being able to plant the bomb and gain entry.
Here is part of my script that is relevant.
bomb1_start:
Can someone help me please.$door1_trigger waittill trigger
$door1_trigger playsound plantbomb
local.player = parm.other
$door1_nopulse playsound plantbomb
$door1_pulse hide
if (local.player.dmteam != axis)
{
goto door1
}
end
door1:
$door1_trigger playsound plantbomb
$door1_nopulse show
$door1_pulse hide
local.player = parm.other
local.player stopwatch 5
$door1_nopulse playsound plantbomb
wait .5
$door1_nopulse loopsound final_countdown
wait 5
$door1_nopulse stoploopsound
radiusdamage $door1_nopulse.origin 120 256
thread jitter_large
$door1_explosion_fx anim start
$door1 remove
$door1_off show
$door1_nopulse remove
$door1_pulse remove
iprintlnbold "Allies have gained access to the passages"
Thx
