Question about mines
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=Sgt. Daniel R. O*Neil=
- Second Lieutenant
- Posts: 172
- Joined: Wed Nov 27, 2002 10:15 pm
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Question about mines
Ok im starting my next map which is going to be a jungle type map. Im wanting to know how to creat mines like what you see in omaha beach hwere if you step to far off the map you will blow up. Or like in crossroads when youre in the water and if you go to far toward that get you will hear a click noise and blow up. How do you obtain this?
"Sometimes to cause the biggest change in the world, is as something as small as saying "Hi" to someone, on a crowded bus"
Hey
Here is what you need to do...
1. You create brush (where you want the minefield) with a trigger texture, then you make the brush a trigger_multiple and you add the key/value targetname/minefield
2. And finaly you add this line in your script:
exec global/minefield.scr::minefield_setup
It should be working fine, at least it does for me...
Here is what you need to do...
1. You create brush (where you want the minefield) with a trigger texture, then you make the brush a trigger_multiple and you add the key/value targetname/minefield
2. And finaly you add this line in your script:
exec global/minefield.scr::minefield_setup
It should be working fine, at least it does for me...
Kalahad
-
=Sgt. Daniel R. O*Neil=
- Second Lieutenant
- Posts: 172
- Joined: Wed Nov 27, 2002 10:15 pm
- Contact:
Thanks man that worked perfect !! I notice each map ive been doing i experiment with new things i havent done before. Its funny in the maps i make you actually do see growth lol thanks againvery much for your time
"Sometimes to cause the biggest change in the world, is as something as small as saying "Hi" to someone, on a crowded bus"