Trouble with custom Scope

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Lt. Striker
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Trouble with custom Scope

Post by Lt. Striker »

I have followed a tutorial on making your own scope. I did everything it said but it never works! It always uses the default scope. I don't know whats wrong. I used PSP8 to make it and everything its in the right place, why isnt it working?
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kai0ty
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Post by kai0ty »

does it come out all black or what exactly is the problem?? make sure its a 32bit tga so black comes out as transparent.
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Lt. Striker
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Post by Lt. Striker »

No, when I run MOH and toggle to my scope, its just the default scope. I am using the right type of file. I followed a tutorial on it too.
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kai0ty
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Post by kai0ty »

well make sure ur pk3 is set up right. it shud be in a textures folder, then hud. the files shud be zoomoverlay, kartop, and karbottom.
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blue60007
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Post by blue60007 »

Right, more than likely you've misplaced the necessary files...
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Lt. Striker
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Post by Lt. Striker »

No I got my pk3 set up right and the files are named right. I think its something with this Alpha Channel 1?
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Lt. Striker
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Post by Lt. Striker »

YAY! I got it! Thanks guys! I found out the folders werent going into the pk3 so I made sure they got in there and now it works. Oh and I was doing something wrong with making it I think, I didnt make the other channels other than Alpha black. Also I was trying to use color in alpha so it wasnt saving in alpha it would switch back. THANKS TO KRANE for helping me with that part of it!
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Post by Yarik »

No I got my pk3 set up right and the files are named right. I think its something with this Alpha Channel 1?
Then
YAY! I got it! Thanks guys! I found out the folders werent going into the pk3
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Lt. Striker
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Post by Lt. Striker »

lol Jedi Masters?? Isn't this a MOH mapping site lol. Just joking. Yeah but I THOUGHT I was getting the folder in, but I wasnt. I figured out I wasnt by looking in the pk3. Helps ya know lol.
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Lt. Striker
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Post by Lt. Striker »

Im having a problem with PSP. I load the mask from alpha channel 1 like im supposed to and then it wont let me edit it! It only lets me edit it in the other channels NOT alpha channel 1 THE ONLY ONE I NEED! I am frusterated. This wont let me make my scopes now!
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Krane
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Post by Krane »

Do you have a channel window os PSP?

Like this (this is PhotoShop):
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And be sure the alpha channel is highlighted.
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Lt. Striker
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Post by Lt. Striker »

I have Paint Shop Pro 8. It is a little different than that. To go to alpha channel 1 I need to go to layers>load/save masks>load alpha channel then a screen comes up saying load alpha channel 1? I hit ok then it does. But my problem is now it wont even let me edit the zoomoverlay.tga file! I cant even draw a line on it. It doesnt show up when I try. Like Im not doing anything the line i draw doesnt show up. Or if I try to do a tool where I dont draw the line manually like a line or preset shapes then it changes back to the old channel where the scope wont work.
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Lt. Striker
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Post by Lt. Striker »

OK THANKS GUYS I GOT IT WORKING! I have a scope I really like and want people to try it out for me. If you want to post here or PM me with your email address I will email it to you. THANKS FOR EVERYTHING!
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Supersam1
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Post by Supersam1 »

Krane kan u explain it fully b cause im new at PhotoShop? :?: :?: :?: :?:
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Post by Krane »

Sure, Krane kan...

When you open a picture in PS, it's divided in "channels": Red, Green, Blue and the RGB (red/green/blue). The RGB is the overall group of the red, green and blue channels...Your picture is the add of these channels.

The alpha channel is "readable" by some formats, ex mohaa. It says what you're gonna see and what will be hidden. It's a black/white channel...so all black parts will be seen and all white parts will be hidden.

In the example above, you can clearly see what the player will "see through"..it works like a mask.

hope that helps, coz I'm not an expert :wink: !
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