Texture scripting

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
User avatar
martijn_NL
Map Reviewer
Posts: 156
Joined: Mon Apr 14, 2003 5:33 pm
Location: The Netherlands
Contact:

Texture scripting

Post by martijn_NL »

I have made a simple patch mesh with texture m3l3hedgerow. But it is not solid. I always this texture for a bush, it is always solid. I was wondering if the script was the problem. By the way the texture is visible.

Code: Select all

textures/wilderness/m3l3hedgerow
{
	qer_keyword masked
	qer_keyword foliage
	surfaceparm grass
	surfaceparm fence
	surfaceparm alphashadow
	cull none
	nopicmip
	qer_editorimage textures/wilderness/m3l3hedgerow.tga
	{
		map textures/wilderness/m3l3hedgerow.tga
		depthWrite
		alphaFunc GE128
	nextbundle
		map $lightmap
	}
} 
I have no experience with texture scripts. So i thought this could be the problem. Does some know a solution to make the simple patch mesh solid?
Mapping 4 life
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

I think it should be solid the way it is :?
Image
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

fix

Post by tltrude »

An easy way to fix it would be to copy the patch (or use a brush) and apply common/foliage clip texture.
Tom Trude,

Image
User avatar
martijn_NL
Map Reviewer
Posts: 156
Joined: Mon Apr 14, 2003 5:33 pm
Location: The Netherlands
Contact:

Post by martijn_NL »

thx tltrude, now the simple patch mesh is solid again.
Mapping 4 life
Post Reply