How do i convert a .RAY file (From LR3D) to a .skc file?
In file > export cannot be clicked? Help me out guys!
.RAY to .SKC
Moderator: Moderators
-
Cobra {sfx}
- First Lieutenant
- Posts: 193
- Joined: Tue Mar 23, 2004 10:25 pm
- Contact:
Or... ask someone who has registered version nicely to do it for u

no - i havent got it - just an idea
but while im here
...
I now have a 3d model of a jetpack that i know im gonna need help with.
im trying to make a jetpack mod.
Ive been doing the gravity changes per player at a trigger and they recieve low gravity, now i need someone to add the jetpack to the game (mohaa) that can be used at the trigger.
I know sod all about adding new models to the game or how they attach to people.
Can it be added via scripting alone or does it need put in through radiant?
it needs to be usable for stock maps as well as new ones.
Cobra
Its a .mb file which im told needs to go thru 3dsmax and then into milkshake to make a tik
?
no - i havent got it - just an idea
but while im here
I now have a 3d model of a jetpack that i know im gonna need help with.
im trying to make a jetpack mod.
Ive been doing the gravity changes per player at a trigger and they recieve low gravity, now i need someone to add the jetpack to the game (mohaa) that can be used at the trigger.
I know sod all about adding new models to the game or how they attach to people.
Can it be added via scripting alone or does it need put in through radiant?
it needs to be usable for stock maps as well as new ones.
Cobra
Its a .mb file which im told needs to go thru 3dsmax and then into milkshake to make a tik
?