ok, so i have a pretty big map, tons of LOD, hedgehogs, etc.
my main problem is the script. everything but two exec files work fine.
exec global/minefield.scr
exec global/ai.scr
this only happened recently, before now it worked fine, but i reinstalled my SH because of Vis troubles and now only those two exec/globals get me.
here's the script, iv looked it over so many times my head hurts, i couldn't find anthing.
Code: Select all
main:
exec global/ai.scr
exec global/loadout.scr maps/BCDA/test_bcda1.scr
exec gloal/friendly.scr
exec global/minefield.scr
exec global/weather.scr
level waittill prespawn
exec global/ambient.scr test_bcda1
level waittill spawn
level.script = "maps/BCDA/test_bcda1.scr"
thread weaponry
end
///////////////////////PLAYER////////////////////
weaponry:
$player fullheal
$player takeall
$player item weapons/colt45.tik
$player item weapons/springfield.tik
$player ammo pistol 81
$player ammo rifle 100
waitthread global/items.scr::add_item "explosive" noprint
end
PLAYER_JEEP_Drive:
//$oss_man "origin" "0 0 0"
//$oss_driver "origin" "5080 -4240 14"
//$oss_driver bind $playerjeep
level.slowspeed = 150
level.fastspeed = 250
level.lookahead = 256
level.grillo = $oss_driver //our lovable Grillo
level.playerjeep = $playerjeep //our jeep
$player takeall
$player fullheal
level.playerjeep thread global/vehicles_thinkers.scr::PLAYER_JEEP_CONTROLLER
level.playerjeep drive $t1 level.fastspeed 40 200 level.lookahead
level.playerjeep waittill drive
level.playerjeep stop //stops jeep at last waypoint
end
//////////////////////JACQUES LE ROUGE///////////////////
Jacques:
$oss_man turnto $player
$oss_man lookat $player
iprintlnbold_noloc "Great, you made it."
wait 2
iprintlnbold_noloc "get in, we still have to go a long way."
wait 2.5
iprintlnbold_noloc "you take the gun, i'll drive."
wait 1.5
$oss_man runto $jeeppath1
$playerjeep_trigger triggerable
end
/////////GERMANS////////////////////////////////////////
patrol1:
spawn models/human/german_waffenss_officer.tik "targetname" "patofficer" "origin" "5204.40 -6067.60 128.00"
spawn models/human/german_waffenss_shutze.tik "targetname" "patshut1" "origin" "5276.41 -6115.59 128.00"
spawn models/human/german_waffenss_shutze.tik "targetname" "patshut2" "origin" "5272.00 -6000.00 128.00"
spawn models/human/german_wehrmact_soldier.tik "targetname" "patsoldier1" "origin" "5372.40 -6115.60 128.00"
spawn models/human/german_wehrmact_soldier.tik "targetname" "patsoldier2" "origin" "5372.00 -6004.00 128.00"
//that just spawned the patrol at their certain spots. now they will walk on their patrol route.
$patofficer walkto patroute1
$patshut1 walkto patroute 2
$patshut2 walkto patroute 3 //we're walking, we're walking.
$patsoldier1 walkto patroute 4
$patsoldier2 walkto patroute 5
end
help would be greatly appreciated!!!
