MG42 and music problem

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blue60007
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Joined: Sun Mar 07, 2004 11:44 pm

MG42 and music problem

Post by blue60007 »

MG42 problem:

Ok I have a MG42 and pathnodes and all that good stuff set up exactly like the tut says. I get the gunner guy to spawn and all but he doesn't want to run to the MG42. Here is the relevant part of my script:

Code: Select all

trigger1200:
	thread global/ai.scr::spawnset 1200 spawn1200
	
$mg42 thread global/mg42_active.scr::mg42
$player stufftext "tmstart sound/music/Sturmgeist.mp3
	end
Also I do get the other AI's, set 1200 to spawn...

music problem:

As you can see above I try to start music like the stock maps but I get no music. :( Sorry this should really be in scripting...

THanks!
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blue60007
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Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Help! Anyone? :?
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blue60007
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Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

OK I got the music working fine, now for the MG42! :?
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blue60007
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Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Well I've made some progress. I've got the guy to grab the MG42 but he doesn't do anything! :x I could poke him but he drops the gun and shoots at me. I have a pathnode, ai_actor and a regular (ai>german>blahblah) which do I need?
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blue60007
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Posts: 1247
Joined: Sun Mar 07, 2004 11:44 pm

Post by blue60007 »

Hm, looks like no one responded! :x But the good news is I got it working anyways! :D
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