How to re-color textures?

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
[ARGW] Tenebris
Corporal
Posts: 43
Joined: Tue Apr 20, 2004 3:58 am
Location: Buenos Aires, Argentina
Contact:

How to re-color textures?

Post by [ARGW] Tenebris »

Hi there, people... Newbie here, congratulating all of you on this handy, practical and all-well-made site and forum...

And, of course, I've got a question too (even when I'm really starting to get the hang of Radiant, thanks to Nemesis <ovation here> and, now, this site too...)

I've noticed that, once I'm happy with a texture, I should be able to give a new basic color to that texture, having it selected and pressing "K" to open the color's menu... But, by doing that, all I'm doing so far is to re-color all the textures in my map, not just the one selected...

?What am I doing wrong...? ?Can anyone explain me how to do it properly or, since I haven't checked all the posts here yet, redirect me to where the answer to my ignorance might be...?

Thank you in advance...
User avatar
wacko
Field Marshal
Posts: 2085
Joined: Fri Jul 05, 2002 8:42 pm
Location: Germany

Post by wacko »

I'd say, you can't, but would have to make custom textures for each colour u want... As u are knowing Nemesis' page this will be an easy one for u :wink:
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Worldspawn

Post by tltrude »

Everything in your map, that is not been made into some other kind of entity, is part of the "Worldspawn" entity. Changing the proprties of any single worldspawn brush, will change the propreties of all worldspawn brushes.

If you change a brush onto another type of entity (like a script_object) with key N, you can change its color with key k. But, it will only have that color in the editor and not the game.

Another way to add color to your map is to change the color of an entity light. Create a point light and highlight it, then change its color with key K (say to red) or add key/value "_color 1.0 0.0 0.0" with key N. Now you have a red light which will give everything it shines on a red hue.

Hope that helps!
Tom Trude,

Image
[ARGW] Tenebris
Corporal
Posts: 43
Joined: Tue Apr 20, 2004 3:58 am
Location: Buenos Aires, Argentina
Contact:

Post by [ARGW] Tenebris »

Ok, then... Thanks for the enlightment on this matter, guys...

I guess I was trying to save me some work (hey, who doesn't?)... Off to enlarge Custom Textures Collection now...

Again, thanks for your attention and patience... This place rules, plain and simply...
Post Reply