compile problem never seen

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agentmad007
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compile problem never seen

Post by agentmad007 »

hi again,

First time i have this problem

i want to compile my map but mbuilder dont want to do his "job"

he stay only at starting without any error message

it just say once warning couldnt find image for shader .............

then it stay like this i tried to wait 10 minutes but nothing to do !!!!!

can someone help me plz ?
M&M
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Post by M&M »

for more "efficient" help .try posting hte exact error mesage here so we can understand what exactly mbuilder is saying !!!!
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agentmad007
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Post by agentmad007 »

cant be more clear LOL

the compiler say :

WARNING couldnt find image for shader textures/borgs/bars

and i m still waiting it to do the the bsp etc ect but it dont want to progress

i tried with another .map it work well
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bdbodger
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Post by bdbodger »

try to fix the shader error then see what it does .
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agentmad007
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Post by agentmad007 »

the problem is that its a texture that i m not using! maybe from a prebaf or so

can someone tell me how to do find the brush that use a specific shader or texture ????? cant search on my whole map selecting all brush and type s to see what texture it is !

there is a simple way i guess

thank you
agentmad007
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Post by agentmad007 »

i tried tthe search and replace stuff ......but radiant dont fins this texture and i m sure my compile bug coze of that stupid texture that i m not using!!!!!

plz help...........
agentmad007
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Post by agentmad007 »

i finally managed myself ......maybe usefull for others :

i opened my .map with notepad

edit>search (the texture or whatever you want) then you will see that the texture refered to a brush number

open radiant

search>entity/brush(my radiant is french i dont know if its the good translation but its obviousi think) and type the brush number radiant will select it, then see whats wrong or delete it and make a new one!

BUT MY COMPILE IS STILL AT THE SAME POINT LOL

ah ah ah ah ;) thanks for help again
blue60007
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Post by blue60007 »

OK, run your bsp stage with:

-v > C:\bsp.txt

get the file, copy the text and paste it here. Let it run for those 10 mins or so, you'll see nothing in the cmd screen...

-v should tell you the exact part of the bsp stage you're at. I don't think that there is a problem if you are getting no other errors... also try running the bsp stage with:

-nomerge -notjunc

that will really speed up the compile if you've decompiled a map... :wink:
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