COMPIING PROBLEM

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longshanks
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COMPIING PROBLEM

Post by longshanks »

what the problem is when i have built some of the map i am working on
run it to see what is is like it compiles fine then, when i add to it some more building etc etc it wont compile i have even tried changing the map name but that dosent work either.. i have tried deleting the bsp and all the other files associated with it exept the map file of course it is a real pain in the ass i dont really understand the m builder settings so i leave these blank i mean the bsp vis and light options my operating system is xp pro whether or not that makes any difference
any suggestions whould be helpfull....................
LONGSHANKS................
dr shenker
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Post by dr shenker »

same problem whit me i've made a screenshot maby it helps :cry:


[img]http://users.pandora.be/verkennersengsbergen/`fout.JPG[/img]
longshanks
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Post by longshanks »

yes same bloody message have you found out what is is yet if you do email me at
philipbristow@turbo1000.fsnet.co.uk
.....................................
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tltrude
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failed

Post by tltrude »

Well, your map may have an error the bsp compiler does not like. Try this, put this line in the bsp option window. It will make a text file of the bsp compile that you can copy and paste here.

BSP Options

-v > c:\WINDOWS\desktop\log_bsp.txt

Your path to the desktop may be different. Be sure to click on "verbose" too.

MAX_SURFACE_INFO - means you have too many custom pk3s in main. It is a good practice to put all non-original pk3s in a temp folder while you are mapping.


Try this forum thread the next time you have problems compiling.
/forum/viewtopic.php?t=2406
Tom Trude,

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dr shenker
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Post by dr shenker »

now it launches but i get a black screen in mohaa , is that normal?
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tltrude
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What screen.

Post by tltrude »

When do you see the screen? If it is dark when your map finishes loading, it is probably because you have no lights. In the editor, highlight a brush and hit key N. Then add these key/values to worldspawn.

Key: suncolor
Value: 65 65 65

Key: ambientlight
Value: 17 17 17

After you compile again, your map should have light. For those settings to work best, you should have a skybox. If you don't have a skybox, leave the suncolor one out and make the ambientlight numbers higher.
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dr shenker
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Post by dr shenker »

i just get a black screen when mohaa starts up
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tltrude
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Application color

Post by tltrude »

That color is not set in the game. It is one of Windows desktop properties settings.
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dr shenker
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Post by dr shenker »

but i can't find the pk3 file in my main folder
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tltrude
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lost

Post by tltrude »

You lost me, what pk3?
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dr shenker
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Post by dr shenker »

i will explain it agian:

i have made 1 house and i wanna test it , so i saved it as a . map file after i did that i complied that .map file, normally when you've coplied a .map file mohaa starts up and you will begin in the room you've made, but i just get a black screen

:idea:
blue60007
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Post by blue60007 »

Don't run MOHAA directly from Mbuilder, make sure the .bsp is copied into the /main/maps/ dir if its a SP map, or the /main/maps/dm/ or /main/maps/obj/ if it is a DM or OBJ map, respectively. Then start MOHAA and then load map.
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dr shenker
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Post by dr shenker »

but i can't find the .pk3 file in my main folder
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Post by blue60007 »

What pk3? Your house? Unless you've put one together using something like Pakscape, there won't be one, those aren't automatically created. You should have a .bsp either in /maps/ /maps/dm/ /maps/obj/ and in the directory of your .map
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tltrude
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Post by tltrude »

In Mbuilder, click on "Other Options", then uncheck "Launch MOH:AA after compile". You will also see an option to copy the bsp file to a folder after it is compiled.

Make sure your bsp file (from the same folder where you keep the .map files) is moved to main/maps/dm. Then start the game and a multiplayer server to test your map. It may not be loading because you forgot to put in the info_player_start, info_player_allied, and info_player_axis spawning entities.
Tom Trude,

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