how big can i go with a map how much can i make in it
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how big can i go with a map how much can i make in it
ok moust of u guys make full maps so i am just arsking how big & how much can i put in be for it's just to much for mohaa i am try to make a
BIG multiplayer map wot do u think...
BIG multiplayer map wot do u think...
It's a good idea to think of a nice layout before starting to create your map. The size doesn't really matter, it's very important that the player can't see too much. So don't create a lot of long roads, but make as many corners as possible. Remember small things don't block sight efficiently, so you must think of good places where you can use either a structural sky brush or a blind wall to get your map running at all speed possible.
Good documentation
Very good tutorial by TheStorm.
http://www.modtheater.com/forum/showthr ... eadid=4467
It's mainly about detail brushes and you'll need knowledge about that also
.
http://www.modtheater.com/forum/showthr ... eadid=4467
It's mainly about detail brushes and you'll need knowledge about that also
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"Structural skybrushes"
Would this mean adding some sky textures in front of / behind / around some buildings to cut down on LOS? (Line of Sight that is) For example, take a rectangle, and think of it like a cave with stalagtites(mites? the ones that hang from the roof, I forget), those that poke down help to block LOS, so you don't have the engine drawing long open spaces? Something like that?
Would this mean adding some sky textures in front of / behind / around some buildings to cut down on LOS? (Line of Sight that is) For example, take a rectangle, and think of it like a cave with stalagtites(mites? the ones that hang from the roof, I forget), those that poke down help to block LOS, so you don't have the engine drawing long open spaces? Something like that?

